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Tressym

Tiny montrosity, chaotic neutral
Armor Class: 12
Hit Points: 5 (2d4)
Speed: 40 ft , fly: 40 ft , burrow: 0 ft , swim: 0 ft , climb: 30 ft

STR

3 -4

DEX

15 +2

CON

10 +0

INT

11 +0

WIS

12 +1

CHA

12 +1

Skills: Perception +5, Stealth +4
Damage Immunities: poison
Condition Immunities: poisoned
Senses: darkvision 60 ft., passive Perception 15
Languages: understands Common but can't speak
Challenge Rating: 0

Detect Invisibility. Within 60 feet of the tressym, magical invisibility fails to conceal anything from the tressym's sight   Familiar. With the DM's permission, a person who casts the find familiar spell can choose to conjure a tressym in stead of a normal cat.   Keen Smell. The tressym has advantage on Wisdom (Perception) checks that rely on smell.   Poison Sense. The tressym can detect whether a substance is poisonous by taste, touch, or smell.

Actions

Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.


Created by

Yurameki.

Statblock Type

Monster

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