+0 | Strength |
+0 | Dexterity |
+0 | Constitution |
+0 | Intelligence |
+0 | Wisdom |
+0 | Charisma |
+1 | Acrobatics |
+3 | Animal Handling |
+1 | Arcana |
+1 | Athletics |
+4 | Deception |
+1 | History |
+5 | Insight |
+2 | Intimidation |
+1 | Investigation |
+3 | Medicine |
+1 | Nature |
+3 | Perception |
+2 | Performance |
+2 | Persuasion |
+1 | Religion |
+1 | Sleight of Hands |
+1 | Stealth |
+3 | Survival |
Quarterstaff | [roll1d20+2] | [roll1d6+1] |
---|
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
PHB, page 221
0-level (Cantrip) Necromancy
PHB pg. 236
0-level (Cantrip) Transmutation
Player's Handbook 5e
0-level (Cantrip) Evocation
PHB: P. 248
0-level (Cantrip) Divination
Basic Rules , pg. 259
0-level (Cantrip) Transmutation
PHB pg. 266
0-level (Cantrip) Conjuration
PHB pg. 269
0-level (Cantrip) Conjuration
PHB pg. 272
0-level (Cantrip) Abjuration
PHB pg. 275
0-level (Cantrip) Transmutation
PHB pg. 221
1-level Enchantment
PHB: P. 230
1-level Evocation
PHB: P. 243
1-level Conjuration
PHB: P. 254
1-level Transmutation
PHB: P. 211
2-level Transmutation
PHB: P. 219
2-level Necromancy
PHB: P. 242
2-level Evocation
PHB: P. 256
2-level Divination
PHB: P. 264
2-level Abjuration
Statblocks for your Trinkets, businesses, building, castles, empires.