Prepare list of wizard spells available to cast. Choose spells from a spellbook equal to your Int modifier + your level.
Arcane recovery (1 hour rest to restore 1 use).
Cantrips (infinite uses)
Mold Earth
1 action, dismiss 1 action, 30 feet, instant or 1 hour. Components: S.
If 5-foot cube of dirt or stone in range and sight. Excavate, move and deposit 5 feet. Change shapes and colors for 1 hour.
Swap terrain from normal too difficult or vice versa for 1 hour.
Max 2 uses of non-instantaneus effects active at a time.
Message
1 action, 120 feet, lasts 1 round. Components: V, S, M (a short piece of copper wire)
Point and whisper. Only the target hears and can reply in a whisper that only you can hear.
Blocked by Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood.
Doesn’t have to follow a straight line, can travel freely around corners or through openings.
Shocking Grasp
1 action,touch, instant. Components: V, S. Bonus on attack roll if target is wearing metal.
Damage 1d8 lightning damage, target cant reaction roll until start of next turn. 5th level (2d8), 11th level (3d8), and 17th level (4d8)
LVL 1
Magic Missile
1 action, 120 feet, instant. Components: V, S.
Damage 1d4 +1 force damage per missile. 3 missiles. Creates 1 additional missile for each slot level above 1st. Can direct at multible targets.
Disguise Self
1 action, self, 1 hour. Components: V, S.
Only visual changes.
Changes apperance of self, clothes, armor, weapons and other belongings on me.
Changes height by 1 foot. Appear fat, thin or in between.
Fails physical inspection. A creature can use its action to inspect and must succeed on an investigation check against you spell save DC.
Feather Fall
1 reaction, 60 feet, 1 minute. Components: V, M (a small feather or piece of down).
Up to five falling targets. Slowing descent to 60 feet per round, no falling damage until spell ends. Spell ends when target hits groundor time runs out.
Jump
1 action, touch, 1 minute. Components: V, S, M (a grasshopper’s hind leg).
Targets jump distance is tripled untill the spell ends.
Mage Armor
1 action, dismiss 1 action, touch, 8 hours. Components: V, S, M (a piece of cured leather).
Touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends.
The target’s base AC becomes 13 + its Dexterity modifier. Spell ends if targets dons armor or if I dismiss.
Fog Cloud
1 action, 120 feet, concentrarion, up to 1 hour. Components: V, S.
Creates a 20-foot-radius sphere of fog centered at point withing range. Spreads around corners.Heavily obscures area.
It lasts for the duration or until a wind of at least 10 miles per hour disperses it. Radius increases by 2 feet for each slot level above 1st.
Spellcasting