Merc Hireling
Medium Human, Mercenary for Hire, Neutral
Armor Class 18
Hit Points 32
Speed:
30 ft
Saving Throws Strength and Constitution
Skills
- Athletics: +5
- Survival: +3
Languages Common
Challenge Rating 1
Description
A run-of-the-mill mercenary for hire. Adventurers can hire them for 12gp for 1 adventure/quest. They usually require a share of any of the earnings and treasure.
Ideals
If you're paid well, you should do well
Bonds
The people who hire him
Flaws
Struggles to keep calm during stressful situations
- 2nd Wind: Heal by 1D10+3
- Action Surge
- Crits on a 19 or 20
Actions
- Broadsword: +5 to hit. 1D8+3
- Daggers (2): +5 to hit. 1D4+3
- Shield Bash: +5 to hit. 4