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Mathias Francesco Erlichman

Bard 2 Class & Level
Folk Hero Background
Half Elf Race
Chaotic Neutral Alignment

Strength 11
+0
Dexterity 14
+2
constitution 12
+1
intelligence 12
+1
wisdom 14
+2
charisma 18
+4
Total Hit Dice 2
Hit Die
1d8+1
+2 proficiency bonus
+1 Strength
+4 Dexterity
+1 Constitution
+1 Intelligence
+2 Wisdom
+6 Charisma
saving throws
+2 Acrobatics
+2 Animal Handling
+1 Arcana
+2 Athletics
+4 Deception
+1 History
+2 Insight
+6 Intimidation
+1 Investigation
+2 Medicine
+1 Nature
+2 Perception
+6 Performance
+6 Persuasion
+1 Religion
+4 Sleight of Hands
+4 Stealth
+4 Survival
skills WEAPONS: Simple, Hand Crossbows, Longswords, Rapiers, Shortswords   ARMOR: Light TOOLS: Alchemist Supplies, Mandolin, Flute, Harp LANGUAGES: Common, Elvish, Undercommon proficiencies

 
13
Armor Class
15
Hit Points
+2
Initiative
30
Speed
Rapier 1d20+4 1d8+2
Dagger (20/60) 1d20+4 1d4+2
Attacks
SPELL ATK: Cha + Prof = +6
SPELL SAVE DC: 8 + Spell Atk = 14

SPELLS KNOWN
Cantrips: Mage Hand, Message
Lvl 1: Healing Word, Disguise Self, Unseen Servant, Feather Fall, Speak with Animals

SPELL SLOTS
Lvl 1: 3
Spellcasting
GP: 10
Health Potions: 1
Alchemist Fire: 2

Weapons: Rapier, Dagger
Armor: Leather
Tools: Mandolin, Entertainer's Pack, Alchemist's Supplies
Equipment
ELF TRAITS
Darkvision, Cannot be magically put to sleep, Advantage on saving throws against being charmed

BARDIC INSPIRATION
You can use this feature equal to your Charisma modifier and regain the expended uses after a long rest. You can inspire others through stirring words, music, and actions. To do so, use a bonus action to choose another creature in 60ft of you who can see or hear you. They gain a Bardic Inspiration die (1d6). Once within the next 10 minutes, the creature can roll the die and ad the number rolled to one ability check, attack roll, or saving throw. The creature can wait until after they roll their d20, but before the outcome of said roll is determined by the DM. A creature can only have one Bardic Inspiration die at a time.

JACK OF ALL TRADES
You can add half your proficiency bonus (rounded down) to any ability check you make that doesn't already have your proficiency bonus.

SONG OF REST
You can use soothing music or oration to revitalize your wounded allies during a short rest. Those who hear / watch you perform can regain HP at the end of the short rest by spending one or more Hit Dice. That roll now adds an extra 1d6 hit points.

RUSTIC HOSPITALITY
You fit among commoners with ease and can find a place to hide, rest, or recuperate among other commoners unless you have shown yourself to be a danger from them. They will shield you from the law or anyone searching for you, but they will not risk their lives for you.
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

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Created by

StariMasters.

Statblock Type

Character Sheet (Legacy)

Link/Embed