5 | Strength |
2 | Dexterity |
4 | Constitution |
-1 | Intelligence |
1 | Wisdom |
0 | Charisma |
4 | Acrobatics |
1 | Animal Handling |
-1 | Arcana |
3 | Athletics |
0 | Deception |
-1 | History |
1 | Insight |
2 | Intimidation |
-1 | Investigation |
1 | Medicine |
-1 | Nature |
1 | Perception |
2 | Performance |
0 | Persuasion |
-1 | Religion |
2 | Sleight of Hands |
2 | Stealth |
3 | Survival |
Attack | Type | Bonus to Hit | Reach | Damage | Note |
---|---|---|---|---|---|
Greataxe | Melee Weapon | +5 | 5 ft. | 1d12+3 slashing | Must be used two-handed |
Handaxe | Melee Weapon | +5 | 5 ft. | 1d6+3 slashing | If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft. |
Javelin | Melee Weapon | +5 | 5 ft. | 1d6+3 piercing | If thrown, normal range to 30 ft.; disadvantage long range 31 to 120 ft. |