Remove these ads. Join the Worldbuilders Guild

Halfling (The Forgotten Realms)

Ability Score Increase +2 Dex (see subraces for additional score modifiers)
Size Small
Speed 25ft

All Halflings

Age. A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.

Alignment. Most halflings are lawful good. As a rule, they are good-hearted and kind, hate to see others in pain, and have no tolerance for oppression. They are also very orderly and traditional, leaning heavily on the support o f their community and the comfort of their old ways.

Size. Halflings average about 3 feet tall and weigh about 40 pounds.

Lucky. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

Brave. You have advantage on saving throws against being frightened.

Language. The Halfling language isn’t secret, but halflings are loath to share it with others. They write very little, so they don’t have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling.

Halfling Nimbleness. You can move through the space of any creature that is of a size larger than yours.

Subrace. When creating a Halfling character in the Forgotten Realms chose between the Lightfoot and Strongheart subraces.

Lightfoot

Ability Score Increase. Your Charisma score increases by 1.

Naturally Stealthy. You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

Strongheart

Ability Score Increase. Your Constitution score increases by 1.

Stout Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.


Languages. Common, Halfling


Created by

CiciWolf.

Statblock Type

Race

Link/Embed