Medium Any Humanoid Race, Usually guard (may be formerly military/mercenary), Any
Martial Advantage. Once per turn, the guard can deal an extra 7 (2d6) damage to creature it hits with a weapon attack if that creature is within 5 feet of an ally of the guard that isn't incapacitated.
Pike. Melee Weapon Attack. +4 to hit. Reach 10ft, one target. Hit 7 (1d10+2) piercing damage. Heavy Crossbow. Ranged Weapon Attack. +4 to hit. Range 100/400ft, one target. Hit 7(1d10+2) piercing damage.