When a Foreclaimer reaches adulthood, they may choose one augment to their body to better help them with their chosen project. Augments: Gills. You gain the ability to breathe underwater. Cat Eyes. Gain darkvision to a range of 60 feet. Stick Palm Glands. You gain a Climbing speed of 20 feet. Muscle Enhancement. You gain a +1 to your Strength while Powered. Metallic Skin. You gain a +1 to your Constitution while Powered. Tempered Skin. You gain resistance to Fire damage while powered. Agility Enhancement. Your base movement speed is increased by 10 feet. Optic Camouflage. Once per day, you can use invisibility on self for 2 rounds. The spell recharges after a long rest. You may not use this ability if unpowered. Sixth Sense. you gain proficiency in Dexterity saving throws. Toxic Blood. You gain resistance to disease and poison. Mythril Bones. When falling you can roll 1d4 + your level to reduce the amount of fall damage you take, additionally, if you are running the Improved criticals module you can not have your bones broken by the major injury chart. Focused Solar Lenses. While in direct sunlight, you can fire a focused beam of energy out of your eyes in a straight line for up to 15 feet that does 1d6+ your level fire damage. The enemy must make a Dexterity save (dc=10 + Intelligence modifier), on a successful save they take half damage. You may use this ability a number of times equal to your Intelligence modifier. You regain all expended uses after a long rest. Table: Foreclaimer Random Height and Weight Gender Base Height Height Modifier Base Weight Weight Modifier Male 6' 8" +1d4" 240 lb. × (+1d12) lb. Female 6' 5" +1d4" 230 lb. × (+1d12) lb.
Languages. Elvish, Common