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Rostis Volim

Cleric: War Domain 1 Class & Level
Soldier Background
Centaur Race
Neutral Alignment

Strength 16
+3
Dexterity 12
+1
constitution 13
+1
intelligence 10
+0
wisdom 16
+3
charisma 8
-1
Total Hit Dice 8
Hit Die
1d8+1
+2 proficiency bonus
+3 Strength
+1 Dexterity
+1 Constitution
+0 Intelligence
+5 Wisdom
+1 Charisma
saving throws
+1 Acrobatics
+3 Animal Handling
+0 Arcana
+5 Athletics
-1 Deception
+0 History
+3 Insight
+1 Intimidation
+0 Investigation
+5 Medicine
+2 Nature
+3 Perception
-1 Performance
-1 Persuasion
+2 Religion
+1 Sleight of Hands
+1 Stealth
+3 Survival
skills Medicine, Religion, Nature. proficiencies

 
18
Armor Class
9
Hit Points
+1
Initiative
40
Speed
Attacks
Armor: Light Armor, Medium Armor, Heavy Armor, Shields.
Weapons: Simple Weapons, Martial Weapons.
Skills: Medicine, Religion, Nature, Athletics, Intimidation.
Saving Throws: Wisdom, Charisma.
Proficiences
Weapons: War Hammer

Armor: Chain Mail, Kite Shield.

Cleric Holy Symbol: Upright burning sword amulet on silver necklace chain.

Soldier: Officer Pin, Broken Longsword, Deck of Cards, set of common clothes, belt pouch containing 10gp.

Explorer's Backpack:
-a backpack
-a bedroll
-a mess kit
-a tinderbox
-10 torches
-10 days of rations
-a waterskin
-50 feet of hempen rope
Equipment
Fearless
Personality Traits
Live and let Live
Ideals
Those who fight beside me are those worth dying for.
Bonds
My hatred of my enemies is blind and unreasoning.
Flaws
Fey: Your creature type is fey, rather than humanoid.

Cleric: Cleric of Tempus.

War Priest
From 1st level, your god delivers bolts of inspiration to you while you are engaged in battle. When you use the Attack action, you can make one weapon attack as a bonus action. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Charge: If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.

Hooves: Your hooves are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Equine Build: You count as one size larger when determining your carrying capacity and the weight you can push or drag.
In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.

Soldier:
Cavalry
Feature: Military Rank
You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Franku-Senpai.

Statblock Type

Character Sheet (Legacy)

Link/Embed