Animal Companion
Hit Points
Hit Dice: d10 per Animal Companion level
Hit Points at first Level: 10 + constitution modifier
Hit Points at Higher Levels: 1d10+constitution modifier
Proficiences
Armor: all barding armor
Weapons: natural weapons
Tools: none
Saving Throws: strength, dexterity, and contitution
Skills:
Class Features
Companion
At first level you get an animal companion.
Natural Talent
At 2nd level, a natural talent has emerged from your companion. They gain an additional Natural talent at 10th level. They cannot choose the same natural talent more than once.
Natural Armor your animal companion gets a +1 on their AC.
Tough. Your Companion gains an additional 1 hp for each level it has.
Precise. Your Companion's attacks have +2 to hit
Ferocious. Your companion's attacks have +2 to damage rolls
Companion tactics
At 3rd level, through training, your companion has developed one of the following tactics. They learn an additional Tactic at 7th, 13th. and 17th level.
Protective. When a creature your companion can see attacks a target other than them that is within 5 feet of them, they can use their reaction to impose disadvantage on the Attack roll.
Multiattack. When you take the attack action, your companion can make one additional attack as a bonus action. They do not add their ability score modifier to the damage for this attack.
Swift. Your companion can Dash as a bonus action.
Agile. Your companion can Disengage as a bonus action.
Sneaky. Your Companion can Hide as a bonus action.
Helpful. Your companion can take the help action as a bonus action.
Fast. Your Companion's movement speed increases by 10 feet.
Charging. When your companion moves 20 ft before attacking a target, they have advantage on their next attack roll.
Territorial. Other creatures provoke an opportunity attack from your companion when they enter your companion's reach.
Punishing. When your companion takes the Dodge action, if they are the target of a melee attack they can make an attack against that target as a reaction.
Ability Score Increase
When your companion reaches 4th level, and again at, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two Ability Scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
Extra Attack
Starting at 5th level, your companion can attack twice when taking the attack action.
True Ally
If you fall unconscious, your companion can stabilize you. Beginning at 6th level, your companion can stabilize creatures, making a DC 10 Survival check. How your companion specifically stabilizes a creature is up to the DM. As examples, your companion may lick your wounds or attempt to move a contorted unconscious body into a more natural position.
Offensive Tactics
At 11th level, chose one of the following options to improve your attacks.
Quick Your companion can attack 3 times when taking the attack action. At 20th level, your companion can attack 4 times when taking the attack action.
Brutal Your companion's attacks deal an extra 1d6 damage and deal a critical hit on an attack roll of 19 and 20. At 20th level this damage is increased to 2d6.
Defensive Tactics
At 15th level, your companion gains one of the following defensive features.
Relentless. Your companion can keep you fighting despite grievous wounds. If they drop to 0 Hit Points and don't die outright, they can make a DC 10 Constitution saving throw. If they succeed, you drop to 1 hit point instead.
Each time they use this feature after the first, the DC increases by 5. When they finish a short or Long Rest, the DC resets to 10.
Evasion. When your companion is subjected to an effect that allows them to make a Dexterity saving throw to take only half damage, they instead take no damage if they succeed on the saving throw, and only half damage if they fail.
Uncanny Dodge. When an attacker that your companion can see hits them with an Attack, they can use their reaction to halve the attack’s damage against them.
Enduring. Your companion gains +1 AC and +1 HP per companion level.
Unwavering loyalty
Beginning at 18th level you have mastered your bond with your companion. As long as they can see you, your companion has advantage on saving throws against fear and being charmed.
Companion Class | Level Proficiency | Bonus Features |
---|
1st | +2 | Animal Companion |
2nd | +2 | Natural Talent |
3rd | +2 | Companion Tactics |
4th | +2 | Ability Score Increase |
5th | +3 | Extra Attack |
6th | +3 | True Ally |
7th | +3 | Companion Tactics |
8th | +3 | Ability Score Increase |
9th | +4 | Primal Agility |
10th | +4 | Natural Talent |
11th | +4 | Improved Attacks |
12th | +4 | Ability Score Increase |
13th | +5 | Companion Tactics |
14th | +5 | Ability Score Increase |
15th | +5 | Defensive Tactics |
16th | +5 | Ability Score Increase |
17th | +6 | Companion Tactics |
18th | +6 | Unwavering Loyalty |
19th | +6 | Ability Score Increase |
20th | +6 | Offensive tactics |