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Mario

Monk/Sorcerer 1 Class & Level
Folk Hero Background
Stout Hafling Race
Neutral Good Alignment

Strength 15
+2
Dexterity 14
+2
constitution 11
+0
intelligence 8
-1
wisdom 14
+2
charisma 13
+1
Total Hit Dice 1
Hit Die
1d8+0
+2 proficiency bonus
+4 Strength
+4 Dexterity
+0 Constitution
-1 Intelligence
+2 Wisdom
+1 Charisma
saving throws
+4 Acrobatics
+4 Animal Handling
-1 Arcana
+4 Athletics
+1 Deception
-1 History
+2 Insight
+1 Intimidation
-1 Investigation
+2 Medicine
-1 Nature
+2 Perception
+1 Performance
+1 Persuasion
-1 Religion
+2 Sleight of Hands
+2 Stealth
+4 Survival
skills Acrobatics Animal Handling Athletics Survival proficiencies

 
14
Armor Class
12
Hit Points
+2
Initiative
25
Speed
WeaponAttackDamage
Fire Bolt 1d20+3 1d10
Ray of Frost 1d20+3 1d8
Unarmed strike 1d20+4 1d4+2
Attacks
Shortsword
Simple Weapons
Plumber's Tools
Vehicles (Land)
Common
Italian

Proficiences
You can cast known sorcerer spells using CHA as your spellcasting modifier (Spell DC 11, Spell Attack +3). You can use an arcane focus as a spellcasting focus.
Spellcasting
18 gold
Equipment
If someone is in trouble, I’m always ready to lend help.
When I set my mind to something, I follow through no matter what gets in my way.
Thinking is for other people. I prefer action.
I’m confident in my own abilities and do what I can to instill confidence in others.
Personality Traits
Respect. People deserve to be treated with dignity and respect. (Good)
Freedom. Tyrants must not be allowed to oppress the people. (Chaotic)
Sincerity. There’s no good in pretending to be something I’m not. (Neutral)
Ideals
I protect those who cannot protect themselves.
My tools are symbols of my past life, and I carry them so that I will never forget my roots.
I worked the land, I love the land, and I will protect the land.
Bonds
The tyrant who wants to rule my land will stop at nothing to see me killed.
Flaws
Unarmored Defense (While not wearing armor and not using a shield, your AC equals 10 + DEX modifier + WIS modifier.)
Martial Arts (d4; While you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield, you can use DEX instead of STR for the attack and damage rolls, you can roll your Martial Arts damage die in place of the normal damage, and when you use the Attack action on your turn, you can make one unarmed strike as a bonus action.)
Pyromancy (Heart of Fire; deal fire damage equal to half my sorcerer level to creatures within 10 ft. when casting spells of first level or higher that do fire damage.)
Brave (You have advantage on saving throws against being frightened)
Halfling Nimbleness (You can move through the space of any creature that is of a size larger than yours)
Stout Resilience (You have advantage on saving throws against poison, and you have resistance against poison damage.
Rustic Hospitality (Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.)
Blue eyes, small at 3'8, brown hair, fair skin, weighing in at 196 lbs.
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

[block: Peach Luigi Yoshi Toad Cappy Toadette Pauline Daisy Rosalina Luma]

Statblocks for your spells.

Level 0 Spells

Level 1 Spells

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

aceketchup.

Statblock Type

Character Sheet (Legacy)

Link/Embed