The statblocks of your class features
[block: Power Efficiency
The Foundation has equipped you with a power bank which stores some of the wasted energy from the gadgets.
Once per day]
[block: or 6 level one gadget slots (or you may mix and match).
Specialty
At level two]
BBCode Test
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article mention | This is TJ's Test Page |
unmade article | newarticle |
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quote | example | TJ |
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rolldice | 5d20+3 |
[block: and 14.
Ability Score Improvement
When you reach level four]
[block: or you can increase two separate ability scores by one. You may not increase an ability score beyond level twenty using this feature.
If you feel so inclined]
[block: you may forego an ability score improvement in order to instead get a feat.
Gadget Efficiency Improvement
At level eighteen]
[block: it will use a gadget slot as normal.
Spending eight hours in a laboratory or workshop]
[block: you may remove the efficiency augment from one gadget and implant it to another gadget of the same gadget level.
Signature Gadget
After you reach the twentieth level]
[block: that they require little effort/energy to utilize.
Choose two third level gadgets to be your signature gadgets. You always have these two gadgets calibrated]
[block: you may not utilize them for free again until a short or long rest.
If you want to cast either gadget at a supercharged level]
[block: it requires you to utilize the gadget slot as normal.
[ Sub Class ]
Interrogator.
The Foundation hires many interrogators in their internal security divisions in order to ascertain information from captured agents of groups of interest and from people of interest. Your years as an interrogator have hardened you and given you skills for utilization on the field.
Expose Weakness
Beginning at level two]
[block: level eleven...) by one to a natural maximum of nine charges at level twenty. You may expend an additional charge of Expose Weakness to add your Charisma Modifier to the bonus given.
Weak. This individual is a very weak individual. All damage rolls against them gain a +1 Modifier.
Sluggish. This individual is very slow to dodge. All attack rolls against them gain a +1 Modifier.
Inaccurate. This individual has a poor aim. When they fire at any ally]
[block: they have a +1 AC against that attack.
Ineloquent. This individual has a bad time using words. Whenever they attempt to persuade]
[block: allies gain a +1 to WIS and CHA saving throws.
Interrogation Technique
Beginning at level two]
[block: as well.
You also gain access to a new gadget which can be used when persuading or intimidating someone]
[block: which increases your efficacy. It is a first-level gadget. It does not require calibration to be used nor does it count against the number of calibrated gadgets you are allowed.
Gadget Granted: Special Interrogation Device
Frightening Physique
Beginning at level six]
[block: they are frightened for one round. You also gain access to a cantrip-level gadget which allows you to frighten people from a distance. It does not require calibration to be used nor does it count against the number of calibrated gadgets you are allowed.
Gadget Granted: Terrification Infuser
In addition]
[block: etc.) you have advantage on intimidation rolls.
Evasion
Beginning at level ten]
[block: and only half damage if you fail.
Peerless Interrogator
Beginning at level fourteen]