Explorer's Pack
a backpack
a bedroll
a mess kit
a tinderbox
10 torches
10 days of rations
a waterskin
50 feet of hempen rope
Mundane Items
4x javelins - 1d6 piercing - thrown (30/120 ft.)
Fishing Tackle
A guild card,
a hunting trap,
a momento from yourpast that represents why you became a hunter,
a set of traveler’s clothes
2 healing potions (2d4+2)
Greatsword (Uncommon)
2d6 slashing, 6 lb., heavy, two-handed.
Charged Slash. As part of the Attack action you can forgo
an attack with this weapon in order to grant the weapon 1
charge (3 max).
When you make an attack roll while the weapon has any
charges, all charges are expended and that attack is made
with advantage; you can forgo this advantage and all other
advantages you gain on this turn to gain 1 extra charge to
expend on this attack. On hit the weapon deals an extra 1d6
+ your Strength modifier for each charge expended in this
way.
Slot 1: King's Crest: (W)FastCharge. When you roll for initiative, your
greatsword, longsword, or charge blade gains 1
charge, spirit, or phial charge.
Slot 2: Vespoid's Wing: Weapon has 2 runes (regains at dawn). When you hit a creature with this weapon you can expend a run to have the target make a DC 10 Con saving throw. On a failed save, target is incaped and has its movement speed reduced to 0 for 1 minute. A creature can repeat this saving throw at the end of their turn, ending the effect on a success.
Charge Blade
Axe Mode- 1d12 slashing, 7lb., heavy, two-handed.
Sword & Shield Mode- 1d6 slashing +2 AC, 8lb., finesse,
light.
Switch Mode. As a bonus action, you can switch the weapon
between its axe or sword and shield mode.
Slot 1:
Barbarians Pauldrons (Uncommon)
Functionally not armor, just upgradeable armor for material slots.
Slot 1: Sm. Hermitaur Shell (A)
You reduce bludgeoning damage you take by 2
while you wear this armor
Slot 2: Shamos Scale: Gain +1 bonus to passive Perception while you wear this armor.
Monster Materials
Wroggi Hide (A)
You reduce poison damage you take by 2 while you
wear this armor.
2x Drone Substance (o)
This oily like substance can be applied to the skin of
a medium or smaller creature. Applying the
substance takes 1 minute. The affected creature
then has advantage on Charisma (persuasion)
checks for 1 hour. During this time if they attempt
to charm a creature with spells or spell like abilities,
the targeted creature has disadvantage on its saving
throw.
Cursed. When applied to a creature, there is a 10%
chance to attract nearby seltas while in urban areas.
While in the wilds, there is a 50% chance to attract
nearby seltas.
Zamtrios Hide (a)
While wearing this armor, you can move across and
climb icy surfaces without needing to make an ability
check. Additionally, difficult terrain composed of ice or
snow doesn't cost it extra moment.
Currency
1050GP
3 earth crystals
4 armor spheres
Equipment