Earth Magic
Earth Sphere
2-level Conjuration
Casting Time: 1 action
Range/Area: 60 feet
Components: V, S
Duration: Concentration, Concentration, up to 1 minute
A 5-foot-diameter sphere of sharp stones is drawn out of the ground into an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 slashing damage on a failed save, or half as much damage on a successful one.
As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.
When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The spell deals double damage to structures.
At higher levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by
1d6 for each slot level above 2nd.
Available for: Druid, Sorcerer, Wizard