Legendary Resistance (2/day) If the dream eater fails a Saving Throw, it can choose to succeed instead.
Multiattack
The dream eater makes two Claw attacks.
Claw
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 3d8 psychic damage, and the target must succeed on a DC 14 Constitution Saving Throw or gain one level of exhaustion.
Terrorize (Recharge 5-6)
The dream eater emits nightmarish visions to each creature within 10 ft., who must succeed on a DC 14 Wisdom Saving Throw or become paralyzed until the end of the dream eater's next turn.
The dream eater can take 2 Legendary Actions, with only 1 action at a time and these can only be used at the end of another creature's turn. The dream eater regains spent legendary actions at the start of its turn. Dream Walk The dream eater magically teleports up to 40 ft. to an unoccupied space it can see. Deep Slumber (Costs 2 Actions) The dream eater targets one creature that it can see within 60 ft. of it. The target must succeed a DC 14 Wisdom Saving Throw or fall unconscious for 8 hours as if under a Sleep spell.