1. Hungry Jaws: In the battler, you can throw into the vicious feeding frenzy by yourself. With the bonus action, you can make the special attack with your bite. Hungry jaws deal its normal damage whenever the attack hits and then you will gain temporary hit points (HP) (minimum 1) which is equal to your constitution modifier. Until you would be finished a short or long rest, you can not use this trait again. 2. Natural Armor: Your skin is tough and scaly. When you’re not wearing armor your AC would be 13+ your dexterity modifier. You can use natural armor to recognize your AC if the armor which you wear would be leave you with the lower AC. A shields benefits apply like normal when ever you use your natural armor. 3. Hunter’s Lore: Animal handling, nature, perception, stealth and also survival with these skills of your choice you will gain proficiency with two of these skills. 4. Hold Breath: up to 15 minutes you can simple hold your breathe continuously. 5. Cunning Artisan: As the part of a short rest, you can easily harvest bone and also hide from the dragon, monstrosity, slain beast, construct, or plant the creature of size either smaller or larger to create one of the items such as : a shield, a javelin, a club, or the 1d4 darts or else the blowgun needles. If you want to use this cunning artisan trait then you need a blade, like the dagger, or the appropriate artisan’s tools that means leather worker tools. 6. Bite: Here your fanged maw is a natural weapon, which you can easily use to make the unarmed strikes. If you hit with it then you will deal piercing damage which is equal to the 1d6+your strength modifier, it is instead of the bludgeoning damage which is normal for an unarmed strike.
Languages. Common, Draconic