Dwarves have darkvision to 60 feet. Dwarven Armor Training: You have proficiency in light and medium armor. Dwarven Toughness: +1 to starting hit points, and +1 per subsequent level. Dwarven Resilience: You have advantage to saves versus poison, as well as resistance against poison damage. Dwarven Combat Training: You have proficiency with the battle axe, hand axe, light hammer, and warhammer. Tool Proficiency: You gain proficiency with the artisan's tools of your choice from smith's tools, brewer's supplies, mason's tools, or miner's tools. Stonecunning: Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. Clan Markings: Upon coming of age, each dwarf of Jundlehem is given a tattoo on his torso, back, and arms. This tattoo is derived from the ancient ownership marks the dwarves were marked with by the trolls when the dwarven race was enslaved to them. This tattoo is a mark of honor for the dwarf, declaring his clan, as well as his or her individual accomplishments. Over the course of his or her life, a dwarf will continue to expand and develop the tattoo, marking out great deeds the dwarf has done or great events witnessed. Bonus Feat: You receive one bonus Feat from Durable, Dwarven Fortitude, Martial Adept, Prodigy, Savage Attacker, Skilled, Squat Nimbleness, and Tough.
Languages. Dwarvish, and the language of any nearby civilization or enemy race.