Elves have darkvision to 60 feet. Keen Senses: Elves have proficiency in Perception. Fey Ancestry: Advantage on saves against being charmed. Cannot be put to sleep by magic. Trance: As per PHB. Duty to the High State: All elves born in Kethrys Vhal perform a decade of service to the realm. To reflect this, the elf may choose from the following skills and gain proficiency in one of them: Animal Handling, Acrobatics, Arcana, Athletics, History, Performance, Persuasion, Stealth, Survival. Elven Weapon Training: You have proficiency with longsword, shortsword, shortbow, and longbow. Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. Extra Language: You can speak, read, and write one additional language of your choice. Cantrip: You know one cantrip of your choice from the Wizard spell list. Intelligence is your casting ability for it. Additionally, once per long rest, you may Speak with Plants. Elvish Health: Elves are immune to non-magical disease, and only magical means or especially grievous injury will cause them scarring. Bonus Feat: You can choose one Feat from Elven Accuracy, Keen Mind, Magic Initiate, Linguist, Mobile, Observant, Sharpshooter, Skilled, Skulker, Spell Sniper, and Wood Elf Magic.
Languages. Elvish, and the languages of other nearby races that the individual elf took interest in and had the opportunity to gain fluency in.