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Karn, Legacy Weapon

Sorcerer 8 Class & Level
War Servitor Background
Warforged Race
True Neutral Alignment

Strength 11
+0
Dexterity 18
+4
constitution 18
+4
intelligence 15
+2
wisdom 11
+0
charisma 20
+5
Total Hit Dice 8
Hit Die
1d6+4
+0 proficiency bonus
+0 Strength
+0 Dexterity
+0 Constitution
+0 Intelligence
+0 Wisdom
+0 Charisma
saving throws
+4 Acrobatics
+0 Animal Handling
+5 Arcana
+3 Athletics
+5 Deception
+0 History
+3 Insight
+8 Intimidation
+5 Investigation
+0 Medicine
+2 Nature
+3 Perception
+5 Performance
+5 Persuasion
+0 Religion
+4 Sleight of Hands
+4 Stealth
+0 Survival
skills Thieve’s Tools proficiencies

 
15
Armor Class
66
Hit Points
+4
Initiative
30
Speed
Wrist Blaster 1d20+9 1d8+6
Thumb Spike 1d20+7 1d4+4
Attacks
Athletics
Arcana
Investigation
Insight
Intimidation
Perception
Proficiences
Light, Firebolt, Shape Water, Gust, Mold Earth
Mage Armor, Fog Cloud, Ice Knife, Chaos Bolt
Aganazzar’s Scorcher, Mind Spike, Misty Step
Counterspell, Fireball, Lightning Bolt
Blight, Ice Storm
Spellcasting
Mysterious Cube (Arcane Focus)
Light Crossbow (Wrist Blaster)
Dagger (Thumb Spike)
Ruby of Warmage (+Warcaster)
Horn of Silent Alarm
Explorer’s Pack
Equipment
Logical, analytical, cold, and at times may seem heartless. Very curious, especially of the mysterious cube
Doesn’t trust others by default, but can be swayed quickly one way or the other
Personality Traits
Utilitarian
Self Centered
Learning
Ideals
After being discharged, met Cid at a bar who had also been discharged at the same time. Since then Karn has followed him around and has grown attached to him.
Karn doesn’t have much taste for combat and chooses to end it as quickly as possible, and prefers toying around with the mysterious cube.
Bonds
Despite having great short term memory, all memories from their past have been erased due to damage. The earliest thing they remember is being discharged after a partially failed repair job, after which they found the mysterious cube in their rear compartment.
Flaws
Weapons such as the crossbow and dagger are features of the body. The dagger is a thumb which can be detached and thrown (dagger on each thumb). After the dagger is thrown, until it is reattached, sleight of hand rolls are made with disadvantage.
Features & Traits

Heroes Enabled

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Created by

opiatemuffin.

Statblock Type

Character Sheet (Legacy)

Link/Embed