Remove these ads. Join the Worldbuilders Guild

neko

druid (Circle of the Moon) 5 Class & Level
hermit Background
shifter (Swiftstride) Race
neutral Alignment

Strength 8
-1
Dexterity 14
+2
constitution 16
+3
intelligence 16
+3
wisdom 18
+4
charisma 12
+1
Total Hit Dice 5
Hit Die
1d8+3
+2 proficiency bonus
-1 Strength
+1 Dexterity
+3 Constitution
+5 Intelligence
+6 Wisdom
+1 Charisma
saving throws
+4 Acrobatics
+6 Animal Handling
+3 Arcana
+0 Athletics
+2 Deception
+3 History
+4 Insight
+2 Intimidation
+3 Investigation
+4 Medicine
+5 Nature
+4 Perception
+2 Performance
+2 Persuasion
+3 Religion
+1 Sleight of Hands
+1 Stealth
+4 Survival
skills armour: light armour, medium armour and shields (druids will not wear armour of use shields made of metal) weapon: clubs, daggers, darts, javelin, maces, quarterstaff, scimitars, sickles, slings, spears   Animal Handling, nature, Perception, Acrobatics proficiencies

 
13
Armor Class
38
Hit Points
+2
Initiative
35
Speed
quarterstaff 1d20 1d6-1 Bludgeoning
flameblade 1d20+6 3d6 fire 1d20+3
Attacks
tools
herbalist kit

languages:
common, Sylvan, druidic, draconic, Primordial
Proficiences
cantrips:
Shillelagh
Control Flames
Thorn Whip

tear 1:
Cure Wounds
Thunderwave
Speak with Animals
Beast Bond

tear 2:
Pass Without Trace
Flame Blade
Locate Object
Spellcasting
wooden shield
quarterstaff
Leather armour, an explorer's pack, and a druidic focus

A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, a herbalism kit, and 5 gp
Equipment
The leader of my community had something wise to say on every topic, and I am eager to share that wisdom.
Personality Traits
Meddling in the affairs of others only causes trouble.
Ideals
I entered seclusion to hide from the ones who might still be hunting me. I must someday confront them.
Bonds
I harbor dark, bloodthirsty thoughts that my isolation and meditation failed to quell.
Flaws
likes:
fish (cod)
dislikes:

feats:
Sentinel

You have mastered techniques to take advantage of every drop in any enemy’s guard, gaining the following benefits:
• When you hit a creature with an opportunity attack, the creature’s speed becomes 0 for the rest of the turn.
• Creatures within 5 feet of you provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.
• When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn’t have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

sky the shrimp.

Statblock Type

Character Sheet (Legacy)

Link/Embed