Unreliable Blink. The hatchling can use its action to attempt to teleport up to 30 ft. to a space it can see. Roll 1d6, on a roll of 5 or 6, the teleport is successful.
Wild Magic Defense. When the hatchling takes damage, roll 1d20, on a roll of 20, a Wild Magic Surge occurs.
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft. one target. Hit: 5 (1d6+2) piercing damage
Roll to hit: 1d20+4 Roll damage: 1d6+2
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft. one target. Hit: 5 (1d6+2) slashing damage
Roll to hit: 1d20+4 Roll damage: 1d6+2