Orc
Ability Score Increase +2 Str, +1 Con
Size Medium
Speed 30 ft.
Age: Orcs reach adulthood at age 16, and live up to 80 years. However, most individuals--specifically Dire orcs--die well before the age of 40.
Size: Orcs stand well over 7 feet tall and are extremely muscular, weighing up to 280 pounds. Your size is Medium.
Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Primal Intuition: You have proficiency in two of the following skills of your choice: Animal Handling, Insight, Intimidation, Medicine, Nature, Perception, and Survival.
Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Subraces
Kratian
Ability Score Improvement: Your Wisdom ability score increases by 1.
Know Your Ancestors: Kratian orcs take pride in their heritage, using oral tradition to pass down folktales. You gain proficiency in the History skill and have advantage on checks concerning history about elementals.
Haka Cry: By shouting a fierce war chant, you can attempt to strike fear into the hearts of your enemies. All creatures within 10 ft of you must succeed on a Wisdom saving throw (DC= 8+ your proficiency bonus + Strength modifier). Creatures that cannot hear you or are immune to the Frightened condition automatically succeed. On a failed save, the targets become Frightened until the end of their next turn. Once you use this feature, you cannot use it again until after a short or long rest.
The range of your haka increases by 5 feet at level 5, 11, and 17.
Child of the Islands: Generations of living on a humid island has adapted your body to endure such conditions. You are naturally accustomed to hot climates and can tolerate the effects of extreme heat longer.
Dire
Ability Score Improvement: Your Constitution ability score increased by 1.
Aggressive: As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.
Iron Gullet: Only the fittest can survive both the elements and inhabitants of Tarborea. You have resistance to poison, as well as advantage on saving throws against being poisoned. You can also safely eat food that is raw, spoiled, or otherwise deemed inedible by most races.
Resourceful Crafter: During a short rest, you can harvest bone and hide from a slain beast, construct, humanoid, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, a handaxe, or 1d4 arrows. To use this trait, you need a blade, such as a dagger, or appropriate artisan's tools, such as leatherworker's tools.
Languages. You can speak, read, and write Common and Orc.