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Big Shroom

Large plant, unaligned
Armor Class 15
Hit Points 230 (20d10 + 120) 20d10+120
Speed 20ft

STR
24 +7
DEX
10 0
CON
22 +6
INT
3 -4
WIS
12 +1
CHA
5 -3

Saving Throws Strength +11, Constitution +10
Skills Athletics +11, Survival +5
Damage Vulnerabilities cold
Damage Resistances Fire, bludgeoning and slashing from nonmagical weapons, acid
Damage Immunities Poison, piercing,
Condition Immunities Charmed, frightened, stunned
Senses tremorsense 120ft., blindsense 30ft.
Languages Chemical communication with others of its own kin
Challenge 12


Legendary Resistance 2/d If the shroom fails a saving throw, it can choose to succeed instead.   Poisonous Spores If the shroom is hit with an attack it immediately releases poisonous spores in 10ft. radious. On a failed DC 18 Constitution saving throw anty creature in range suffers 33(6d10) 6d10 poison damage and is poisoned 1 minute.On a success, it takes no damage and isn't poisoned. (If you feel this is too strong, make it a reaction dealing 10d8 10d8 dmg to a single person)   Camouflage When still, the shroom is indistinguishable from other stationary shrooms unless a person succeeds on DC 20 Wisdom(Nature) check.   Muddy Earth As a bonus action the shroom can use its underground hyphaye to turn nearby earth into sticky mud, making it difficult terrain in 120ft. radious. Any creature in the mud must make a DC 14 Dexterity saving throw at the beginning of each of its round or be grappled (escape DC 14). The shroom is immune to this effect.


Actions

Slam Meele Weapon Attack, +11 to hit d20+11 , range: 10ft., one target. Hit: 69 (10d10 +14) 10d10+14 bludgeoning damage and the target must make a DC 18 Strength saving throw or be incapacitated for a round.


 

Legendary Actions

The shroom can take 1 legendary action, choosing from options below. Only one legendary action option can be used at a time and only at the end of another's creature turn. The shroom regains legendary actions at the end of it's turn.   Deep Connection : The shroom channels nutrients from the ground, regaining 22(4d10) 4d10 hit points.   Gas shroud : The shroom releases black spores that act as dense fog, giving the shroom full concealment and obscuring vision in 90ft radious for the next round.


Shroom

Created by

8ofHate.

Statblock Type

Monster / Creature

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