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Machine Lieutenant

Medium construct, neutral
Armor Class 20
Hit Points 60hp (8d8+24)
Speed 40ft

STR
18 +4
DEX
13 +1
CON
16 +3
INT
10 0
WIS
10 0
CHA
10 0

Skills Perception +4
Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine
Damage Immunities force, necrotic, poison
Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned
Senses blindsight 60 ft. passive perception 14
Languages understands the languages of its creator but can't speak
Challenge 4


Magic Resistance. The machine lieutenant has advantage on saving throws against spells and other magical effects.   Both Guard and Ward. While the lieutenant is within 5 feet of the attuned owner of the Codex Automata, any attack targeting the codex's owner has a 50% chance to instead target the machine lieutenant.


Actions

Multiattack. The lieutenant makes two longsword attacks.   Longsword. Melee weapon attack: +6 to hit, reach 5ft., one target. Hit: 9 (1d10+4) slashing damage.


 

Created by

Gamingbrew.

Statblock Type

Monster / Creature

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