-1 | Strength |
+2 | Dexterity |
+1 | Constitution |
+5 | Intelligence |
+2 | Wisdom |
+2 | Charisma |
+2 | Acrobatics |
+0 | Animal Handling |
+5 | Arcana |
-1 | Athletics |
+4 | Deception |
+3 | History |
+0 | Insight |
+2 | Intimidation |
+5 | Investigation |
+0 | Medicine |
+3 | Nature |
+0 | Perception |
+4 | Performance |
+2 | Persuasion |
+3 | Religion |
+4 | Sleight of Hands |
+2 | Stealth |
+0 | Survival |
Weapon | Attack | Damage | Range |
---|---|---|---|
Dagger | 1d20+4 | 1d4+2 | 5 ft |
Firebolt | 1d20+5 | 1d10 | 120 ft |
Shocking Grasp | 1d20+5 | 1d8 | Touch |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Player's Handbook 5e
0-level (Cantrip) Evocation
PHB: P. 255
0-level (Cantrip) Evocation
PHB pg. 275
0-level (Cantrip) Evocation
PHB pg. 220
1-level Evocation
PHB pg. 233
1-level Illusion
PHB: P. 252
1-level Divination
Ritual - does not require spell slot, takes 10 minutes longerBasic Rules , pg. 256
1-level Abjuration
PHB
1-level Evocation
Player's Handbook 5e
1-level Abjuration
Statblocks for your Trinkets, businesses, building, castles, empires.