Medium Human, Inquisitor, Lawful Evil
Schera Zade is a legendary warrior from the first Yuuz Liberation War. She is titled the Death God; during the war she was considered the hero of the Kingdom of Yuuz. She is a short, scrawny girl who wields a grim scythe larger than her. By the end of the war, her name and cavalry unit were so renowned that soldiers fled from her advance, and those that did witness her slaughter would go insane. Since her supposed death at the end of the war, records of her valor were stricken from history, even as she worked with the Three Star Order to bring about the destruction of the rebels many years later. She is now an Inquisitor of the Church of the Star. In the truest sense of the word, she is a Death God. It is unlikely for those that witness her to be able to live and tell about it.
Death's Cavalry is her family.
Interrupting her meal may cause her to kill whoever does not take her warning seriously.
Magic Resistance: Schera Zade has advantage on saving throws against spells and other magical effects.
Immense Strength: Schera Zade has advantage on saving throws involving strength
Slaughter of the Damned: When Schera Zade downs an enemy everyone who can see her within 150 ft. must make a DC 20 Wisdom Saving throw or be Terrified, rolling a d100 to determine the outcome from the table. Those affected by Terrify must make a DC 15 WIS saving throw on their turn or continue to suffer a penalty.
1d100
1-20 | Gain a point in Madness |
21-50 | Lose 5 AC until next round |
51-100 | Become Frightened |
1-2 | Short-term Madness |
3 | Long-term Madness |
4+ | Indefinite Madness |
Multiattack: Due to her immense speed and skill with reaping instruments Schera Zade can attack six times, using either her Scythe Attack or Sickle Throw
Scythe Attack: Melee Weapon Attack: 1d20+20 , reach 10 ft., one target. Hit: 36 4d12+10 slashing or piercing damage.
Sickle Throw: Ranged Weapon Attack: 1d20+15 , reach 900 ft., one target. Hit: 28 2d8+15 slashing or piercing damage.
Become the Hunter: Schera Zade can react to an archer attempting to fire at her using her Sickle Throw action.
Parry: Increase AC by +15 against her attacker
Schera Zade can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Schera Zade regains spent legendary actions at the start of her turn.
Impenetrable Deflection: (Costs 3 Legendary Actions) Schera Zade focuses on defense, increasing her AC by +15 for the remainder of the round.
Taunt: Schera Zade smiles and taunts the one attacking her within 10 ft. The attacker must make a Wisdom Saving Throw (DC 15) or gain the Frightened status effect.
Cleave: Schera Zade twirls her scythe in a circle, using a Scythe Attack on all enemies within 10 ft. of her.
Aura of Death: Schera Zade's natural bloodlust is enough to send wildlife fleeing and cause a sense of foreboding among her enemies.