Large Human Infamous Sellsword , Lawful Evil
Brute. A melee weapon deals one extra die of its damage when the merc hits with it (included in the attack). Multiattack. The Merc makes two greataxe attacks. Brave. The merc has advantage on saving throws against being frightened.
Greataxe. Melee Weapon Attack: +7 to hit, reach 5ft., one target. (2d12 + 4) slashing damage. Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. (2d4 + 4) piercing damage Mace. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. (2d6 + 4) bludgeoning damage. Leadership (Recharges after a Short or Long Rest). For 1 minute, the merc can utter a special command or warning whenever a non hostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the merc. A creature can benefit from only one Leadership die at a time. This effect ends if the merc is incapacitated.
Parry. The merc adds 2 to its AC against one melee attack that would hit it. To do so, the merc must see the attacker and be wielding a melee weapon.