+7 | Strength |
+5 | Dexterity |
+7 | Constitution |
+2 | Intelligence |
+3 | Wisdom |
+0 | Charisma |
+5 | Acrobatics |
+3 | Animal Handling |
+2 | Arcana |
+7 | Athletics |
+0 | Deception |
+2 | History |
+3 | Insight |
+0 | Intimidation |
+2 | Investigation |
+3 | Medicine |
+5 | Nature |
+5 | Perception |
+0 | Performance |
+0 | Persuasion |
+2 | Religion |
+5 | Sleight of Hands |
+5 | Stealth |
+5 | Survival |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
You start with the following equipment in addition to the equipment granted by your background (a) a greataxe or (b) any martial melee weapon (a) two handaxes or (b) and simple weapon an explorers pack and for javelins
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Age: Goliaths live as long as humans, and age as fast. Meaning, they reach adulthood at age 18, and can live as long as 100 years old. Alignment: Usually Lawful neutral Height: Goliaths can range from 7ft-8ft tall and weigh 280lbs-340lbs Natural Athlete: You have proficiency in the Athletics skill. Stone’s Endurance: You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest. Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Mountain Born: You’re acclimated to high altitude, including elevations above 20,000 feet. You’re also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master’s Guide.
Languages. Common, Giant
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.