d20 | % | Spell Effect |
01 | - | Magiapere eruption. You and your target(s) take maximum damage from the spell cast if damage is included in the spell, if a saving throw is required both you and the target(s) automatically fail. Roll a d20, if your result is less than 10, roll on the Magiapere table. |
02-03 | - | Magiapere eruption, roll on the Magiapere table. |
04-05 | -1% | Roll on this table again, take the new roll. Reduce Magiapere by 1% |
06-07 | +1% | Your spell is up cast by 1 spell slot level, maximum of 9. Increase Magiapere by 1%. |
08-09 | -2% | Your spell is down cast by 2 spell slot levels, minimum of 1. Reduce Magiapere by 2%. |
10-11 | - | Your target must make a strength saving throws, on a failure the target is knocked back 15ft as a gust of wind bursts in front of them, dealing 2d6 thunder damage. |
12-13 | - | Your movement speed increases by 10ft for 1d4 minutes. |
14-15 | +2% | You are lifted up in the air by a swirling vortex for 1d4 rounds. You gain a flight speed of 25ft. While flying you gain +1d4 thunder damage to all attacks. Increase Magiapere by 2%. |
16 | - | All of your spells are now melee spell attacks for 1d4 minutes but now knockback the target 10ft. |
17 | - | Your spell reduces the target's movement speed by 15ft and deals an additional 2d6 thunder damage. |
18-19 | -2% | Reduce Magiapere by 2%. |
20 | - | The path from you to the target creates a gust of wind, forcing all creatures within to roll a strength saving throw or be launched 15ft in a random direction (1d8; 1 North, 2 North East, 3 East, 4 South East, 5 South, 6 South West, 7 West, 8 North West) and suffer 1d6 thunder damage per spell slot level. |