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Andrej Silva

Fighter 1 Class & Level
Outlander Background
Aasimar Race
Chaotic Neutral Alignment

Strength 18
+4
Dexterity 8
-1
constitution 18
+4
intelligence 15
+2
wisdom 17
+3
charisma 14
+2
Total Hit Dice 1
Hit Die
1d10+4
+2 proficiency bonus
+6 Strength
-1 Dexterity
+6 Constitution
+2 Intelligence
+3 Wisdom
+2 Charisma
saving throws
-1 Acrobatics
+3 Animal Handling
+2 Arcana
+6 Athletics
+2 Deception
+4 History
+3 Insight
+2 Intimidation
+2 Investigation
+3 Medicine
+2 Nature
+5 Perception
+2 Performance
+2 Persuasion
+2 Religion
-1 Sleight of Hands
-1 Stealth
+5 Survival
skills Speak, read, write Common, Celestial, Elvish All armors Shields Simple and Martial weapons Bagpipes proficiencies

 
19
Armor Class
14
Hit Points
-1
Initiative
30
Speed
Morningstar[roll 1d20+4][roll 1d8+4]
Attacks
Healing Hands: As an action, you can touch a creature and cause it to regain a number of hit points equal
to your level. Once you use this trait, you can't use it
again until you finish a long rest.
Spellcasting
Chainmail
Morningstar
Shield
2 handaxes
Explorer's Pack
Equipment
I place no stock in wealthy or well-manered folk. Money and manners won't save you from a hungry owlbear.
Personality Traits
Life is like the seasons, in constant change and we must change with it.
Ideals
I will bring terrible wrath down on the evildoers who destroyed my homeland.
Bonds
Violence is the answer to almost any challenge.
Flaws
Darkvision
Defense (+1 AC with armor)
Celestial resistance (necrotic and radiant)
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

SRD

Morningstar

Melee Weapon Common

Type Damage Damage Range Properties
Martial 1d8 Piercing

Cost: 15 gp Weight: 4 lb


 

DnD 5e SRD SRD

Handaxe

Melee Weapon Light, Thrown Common

Type Damage Damage Range Properties
Simple 1d6 Slashing 20/60 ft Light, Thrown

Cost: 5 gp Weight: 2 lb


 

DnD 5e SRD SRD

Chain Mail Armor

Heavy Armor Common

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

Type AC STR Req. Stealth Dis. Properties
Heavy 16 13+ YES

Cost: 75 gp Weight: 55 lb


 

DnD 5e SRD SRD

Shield

Shield Common

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

Type AC STR Req. Stealth Dis. Properties
Shield +2

Cost: 10 gp Weight: 6 lb


 

Explorer's Pack

Adventuring Gear Common

Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.

Cost: 10 gp Weight: 59 lb


 

DnD 5e SRD SRD

Dagger

Melee Weapon Finesse, Light, Thrown Common

Type Damage Damage Range Properties
Simple 1d4 Piercing 20/60 ft Finesse, Light, Thrown

Cost: 2 gp Weight: 1 lb


 

DnD 5e SRD SRD

Sling

Ranged Weapon Ammunition Common

Type Damage Damage Range Properties
Simple 1d4 Bludgeoning 30/120 ft Ammunition

Cost: 1 sp


 

DnD 5e SRD SRD

Javelin

Melee Weapon Thrown Common

Type Damage Damage Range Properties
Simple 1d6 Piercing 30/120 ft Thrown

Cost: 5 sp Weight: 2 lb


 

The statblocks of your class features

Second Wind


Hit Points

Hit Dice: d4 per Second Wind level
Hit Points at first Level:
Hit Points at Higher Levels:

Proficiences

Armor:
Weapons:
Tools:
Saving Throws:
Skills:

Class Features

Secound Wind

  You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.   Once you use this feature, you must finish a short or long rest before you can use it again

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Fallen Aasimar

Ability Score Increase +2 Cha, +1 Str
Size Medium
Speed 30ft

  • Age:
    Aasimar mature at the same rate as humans, but they can live up to 160 years.

  • Size:
    Aasimar have the same range of height and weight as humans.

  • Darkvision:
    Blessed with a radiant soul, your vision can easily cut through darkness.
    You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.
    You can't discern color in darkness, only shades of gray.

  • Celestial Resistance:
    You have resistance to necrotic damage and radiant damage.

  • Healing Hands:
    As an action, you can touch a creature and cause it to regain a number of hit points equal to your level.
    Once you use this trait, you can't use it again until you finish a long rest.

  • Light Bearer:
    You know the light cantrip.
    Charisma is your spellcasting ability for it.

  • Necrotic Shroud:
    Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to turn into pools of darkness and two skeletal, ghostly, flightless wings to sprout from your back.
    The instant you transform, other creatures within 10 feet of you that can see you must each succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn.
    Your transformation lasts for 1 minute or until you end it as a bonus action.
    During it, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell.
    The extra necrotic damage equals your level.
    Once you use this trait, you can't use it again until you finish a long rest

Languages. You can speak, read, and write Common and Celestial.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Aberog.

Statblock Type

Character Sheet (Legacy)

Link/Embed