-1 | Strength |
+5 | Dexterity |
+5 | Constitution |
+2 | Intelligence |
+1 | Wisdom |
+0 | Charisma |
+3 | Acrobatics |
+1 | Animal Handling |
+4 | Arcana |
-1 | Athletics |
+1 | Deception |
+2 | History |
+1 | Insight |
+0 | Intimidation |
+2 | Investigation |
+1 | Medicine |
+0 | Nature |
+3 | Perception |
+0 | Performance |
+2 | Persuasion |
+2 | Religion |
+3 | Sleight of Hands |
+3 | Stealth |
+1 | Survival |
Weapon | to hit | damage | type | range | properties | ammo |
---|---|---|---|---|---|---|
pistol | +5 | 2d6 | Piercing | 40/120 | reload 20 | 20 |
laser pistol | +5 | 2d6 | fire | 40/120 | reload 20 | 16 |
noble sword | +5 | 1d8+Dex | Piercing | Melee | Finesse | -- |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.