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Tao

Rogue 18 Class & Level
Double-Agent Background
Changeling Race
Neutral Alignment

Strength 8
-1
Dexterity 20
+5
constitution 12
+1
intelligence 16
+3
wisdom 14
+2
charisma 16
+3
Total Hit Dice 18
Hit Die
1d8+1
+6 proficiency bonus
-1 Strength
+11 Dexterity
+1 Constitution
+8 Intelligence
+6 Wisdom
+3 Charisma
saving throws
+11 Acrobatics
+1 Animal Handling
+3 Arcana
-1 Athletics
+15 Deception
+9 History
+1 Insight
+3 Intimidation
+3 Investigation
+1 Medicine
+3 Nature
+7 Perception
+3 Performance
+9 Persuasion
+3 Religion
+17 Sleight of Hands
+17 Stealth
+1 Survival
skills Acrobatics, Deception, Insight, Investigation, Perception, Persuasion, Sleight of Hand, Stealth proficiencies

 
18
Armor Class
100
Hit Points
+5
Initiative
30ft
Speed
WeaponAttackDamageNotes
Spear of Lordship 1d20+14 1d6+8 Pierce 1d8 FireFire Bolt at will, Casts Shockwave once per dawn. Can't be frightened/stunned. Prof. History. Detect threat <- 60ft.
Sneak Attack 9d6 Deals damage of the primary damage type of the weapon.
Helga the Dagger 1d20+13 1d4+7 Pierce 1d6 PoisonAdds temp hp equal to 2 × the d6's roll.
Dagger 1d20+11 1d4+5
Flame Tongue Scimitar 1d20+6 1d6+2d6+5
Attacks
Light Armor, Crossbow, Hand, Longsword, Rapier, Shortsword, Simple Weapons, Bagpipes, Dragonchess Set, Forgery Kit, Poisoner's Kit, Thieves' Tools, Common, Dwarvish, Elvish, Halfling, Orc, Thieves’ Cant
Proficiences
Dagger, Talking Dagger, Flame Tongue Scimitar, Glamoured Studded Leather, Bagpipes, Common Clothes, Crowbar, Dragonchass Set, Forgery Kit, Poisoner's Kit, Thieves' Tools
Equipment

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

DnD 5e SRD SRD

Dagger

Melee Weapon Finesse, Light, Thrown Common

Type Damage Damage Range Properties
Simple 1d4 Piercing 20/60 ft Finesse, Light, Thrown

Cost: 2 gp Weight: 1 lb


 

Helga the Thieves Blade

Weapon

Legendary Requires Attunement

The blade loves to infect the blood of his weilders enemies. Twice the poison damage dealt is given back as tempory health to the weilder   It grants a +2 to hit, and a +2 to damage

Type Damage Damage Range
Simple Melee 1d6 Poison 30/60ft


Spear of Lordship

Weapon

Varies Requires Attunement

The spear adds 1d8 Fire damage upon every hit   It grants profitency with History checks   The weilder cannot be frightened nor stunned once the blade is active   Its power in the spear is used to battle, and grants a +3 to all attacks   It can cast firebolt at will   It can cast Shock Wave - can strike the ground and everything within 60ft has to make a DC 16 check or take 5d6 thunder damage, or half damage on succesful save    Awarness - can sense threats within 60ft   Throw - can throw the spear as an action

Type Damage Damage Range
None 1d6+3 Piercing


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Created by

JDS64.

Statblock Type

Character Sheet (Legacy)

Link/Embed