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William Von Honkington

Bard/Artificer 2 Class & Level
Yes Background
Tiefling Race
Yes Alignment

Strength 12
+1
Dexterity 13
+1
constitution 13
+1
intelligence 13
+1
wisdom 8
-1
charisma 17
+3
Total Hit Dice 8
Hit Die
1d8+1
+2 proficiency bonus
+1 Strength
+1 Dexterity
+1 Constitution
+1 Intelligence
-1 Wisdom
+1 Charisma
saving throws
+1 Acrobatics
-1 Animal Handling
+3 Arcana
+1 Athletics
+3 Deception
+1 History
-1 Insight
+5 Intimidation
+1 Investigation
-1 Medicine
+1 Nature
-1 Perception
+3 Performance
+5 Persuasion
+1 Religion
+1 Sleight of Hands
+1 Stealth
-1 Survival
skills Armor: light Weapons: Crossbow, Hand, Longsword, Rapier, Shortsword, Simple Weapons Tools: Horn, dulcimer, drum
  proficiencies

 
12
Armor Class
14
Hit Points
+1
Initiative
30ft
Speed
Attacks
Cantrips: Thaumaturgy, vicious mockery, light

Spells: speak with animals, hideous laughter, cure wounds, disguise self, feather fall
Spellcasting
Backpack
GearAdventuring Gear
5lb.
1
2
--
--
Bedroll
GearAdventuring Gear
7lb.
1
1
--
--
Candle
GearAdventuring Gear
--
5
0.05
--
--
Clothes, Costume
GearAdventuring Gear
8lb.
2
10
Dagger
Dagger
1lb.
--
2
--
Disguise Kit
Gear
3lb.
1
25
--
--
Horn
Gear
2lb.
1
3
--
Leather
Light ArmorLeather
10lb.
--
10
Rapier
Rapier
2lb.
--
25
--
Rations (1 day)
GearAdventuring Gear
10lb.
5
2.5
--
--
Waterskin
GearAdventuring Gear
5lb.
1
0.2
--
Equipment
Lit
Personality Traits
Yes
Ideals
To all geese
Bonds
Starts honking when scared
Flaws
Bard Features
Hit PointsPHB, pg. 52
ProficienciesPHB, pg. 52
Horn
Drum
Dulcimer
Persuasion
Arcana
Intimidation
SpellcastingPHB, pg. 52
You can cast known bard spells using CHA as your spellcasting modifier (Spell DC 13, Spell Attack +5) and known bard spells as rituals if they have the ritual tag. You can use a musical instrument as a spellcasting focus.
Bardic Inspirationd6PHB, pg. 53
As a bonus action, a creature (other than you) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.
Bardic Inspiration: 1 Bonus Action
Uses:
/
Long Rest
RACIAL TRAITS
DarkvisionBR, pg. 43
You can see in darkness (shades of gray) up to 60 ft.
Hellish ResistanceBR, pg. 43
You have resistance to fire damage.
Infernal LegacyBR, pg. 43
You know the thaumaturgy cantrip. [3rd] You can cast hellish rebuke (2nd) once per long rest. [5th] You can cast darkness once per long rest. CHA is your spellcasting ability.
Thaumaturgy(Cantrip)
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Toasty7274.

Statblock Type

Character Sheet (Legacy)

Link/Embed