A scientific collective of some kind created or heavily modified your mind and body. You are a creation of science, with abilities unknown to even you. Now you’re loose in the galaxy, and looking to create a life all your own. Too bad the organization that made you is still out there. Without knowing exactly why you were made or altered, it is difficult to make the most of your augmentations. Your mind itself may be full of surprises, as hidden memories or entire personalities are unlocked. A weapon, a computer, or a tool; you are the secret weapon of one side in the galactic conflict.
Secret Abilities
Once per game session you may pull a gambit of your choice, at a gambit level equal to one third of your character level rounded up. This costs no gambit slots. Each game session the gambit you choose may be a different one, though you may wish to follow a theme. At the DM’s discretion, you might even select from among the spells in the Player’s Handbook.