Age – Forgebound reach adulthood at age 14 and live up to 80 years. Alignment – The Forgebound favor lawful good. Taking pride in their hard working, community minded attitude and how it separates them from the Draco-scions Darkvision – Due to their heritage the forgebound have retained their ability to see in both dark and dimly lit conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Speed – your base walking speed is 30 feet. Forgebound Intuition – You gain proficiency in smithing tools and have advantage on Intelligence (history) checks when remembering information about weapons and armor. Rite of the Forge – You have resistance to fire damage. Natural Workhorses – You ignore the first level of exhaustion you would take. You must complete a long rest before you can use this ability again. Forge Training – You are proficient with one weapon of your choice that does not have the heavy, two-handed or special property. As part of a short rest, you can create a personalised version of the weapon you've chosen through the use of smith's tools and strange magic from your heritage. To do this you must have access to some materials that include metal: a simple or martial weapon, a suit of armor, ten pieces of ammunition, a set of tools or another metal object as per the DM's discretion. Weapons created in this way are hard to wield for other and are only usable by you. Due to their cobbled together and personal nature most merchants will not want to purchase a weapon made this way from you.
Languages. You can speak, read, and write Common and Goblin and Ignan.