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Nortul

Warsmith Artificier 5 Class & Level
Rouge Man Background
Half Orc Race
Chaotic Neutral Alignment

Strength 22
+6
Dexterity 16
+3
constitution 16
+3
intelligence 18
+4
wisdom 12
+1
charisma 12
+1
Total Hit Dice 5
Hit Die
1d8+3
+5 proficiency bonus
+0 Strength
+0 Dexterity
+0 Constitution
+0 Intelligence
+0 Wisdom
+0 Charisma
saving throws
+3 Acrobatics
+1 Animal Handling
+3 Arcana
+6 Athletics
+1 Deception
+3 History
+1 Insight
+1 Intimidation
+3 Investigation
+1 Medicine
+3 Nature
+1 Perception
+1 Performance
+1 Persuasion
+3 Religion
+3 Sleight of Hands
+3 Stealth
+1 Survival
skills

 
16
Armor Class
35
Hit Points
+3
Initiative
30
Speed
Attacks
Light Armor, Medium Armor, Simple Weapons, Hand Crossbow, Heavy Crossbows, Heavy Armor, Tinker's Tools, Smith's Tools, Thieves Tools
Proficiences
Power Fist You can apply this upgrade twice.
You upgrade your Warplate Gauntlet to better punch things.
Your Warplate Gauntlet is upgraded to a magical weapon you
have proficiency with dealing 1d8 bludgeoning damage and
gains the Light and Special properties.
Special: When you make an attack roll, you can choose to
forgo adding your Proficiency modifier to the attack roll. If the
attack hits, you can add double your Proficiency modifier to
the damage roll.
With Power Fist applied twice, you have a Power Fists for
each hand that can be used for Two-Weapon Fighting.

Lightning Projector
You gain the ability to unleash lightning energy. While
wearing your Warplate Gauntlet, you can cast shocking grasp,
and gain access to the following spells at the following levels
while wearing your Warplate Gauntlet:
Artificer Level Spell
3 thunderwave
5 lightning charged
9 lightning bolt
13 storm sphere

Sentient Armor
You create an artificial personality integrated into your
armor, giving it limited sentience. This sentience assists you in
many ways. While wearing your armor, your Intelligence
ability score and maximum Intelligence ability score are
increased by 2.

Grappling Reel
Your Warsmith's armor gains an integrated grappling reel
set into your gauntlet. As 1 attack or 1 action, you may target a
surface, object or creature within 30 feet. If the target is Large
or Smaller, you can make a Grapple check to pull it to you and
Grapple it on success. Alternatively, if the target is Large or
larger, you can choose to be pulled to it, this does not grapple
it.
Spellcasting
When you don your Warplate Gauntlet or as an action while
wearing it, you can dedicate some of your intelligence to fully
controlling the power of the gauntlet. You can reduce your
current and maximum Intelligence score to increase your
current Strength ability score by the same amount, but you
can only raise your Strength ability score up what your
Intelligence ability score was before engaging Artificial
Strength. You can stop using Artificial Strength at any time,
and it automatically ends if your gauntlet is removed.

Extra Attack
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Boy9821.

Statblock Type

Character Sheet (Legacy)

Link/Embed