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Xilos The Undying

Warlock (The Undying) 9 Class & Level
Cloistered Scholar Background
Tiefling (SCAG Winged Variant) Race
Chaotic Nutral Alignment

Strength 8
-1
Dexterity 14
+2
constitution 16
+3
intelligence 12
+1
wisdom 12
+1
charisma 18
+4
Total Hit Dice 9
Hit Die
1d8+3
+4 proficiency bonus
-1 Strength
+2 Dexterity
+3 Constitution
+1 Intelligence
+5 Wisdom
+8 Charisma
saving throws
+2 Acrobatics
+1 Animal Handling
+1 Arcana
-1 Athletics
+8 Deception
+5 History
+1 Insight
+8 Intimidation
+1 Investigation
+1 Medicine
+1 Nature
+1 Perception
+4 Performance
+4 Persuasion
+1 Religion
+2 Sleight of Hands
+2 Stealth
+1 Survival
skills Languages: Common, Infernal, Giant, Abyssal.   Weapon Proficiencies: simple.   Armor Proficiencies: light. proficiencies

 
13
Armor Class
77
Hit Points
+2
Initiative
30 flying 30
Speed
Dagger1d20+61d4+2
Sickle1d20+31d4-1
Attacks
Languages
Common, Infernal, Giant, Abyssal

Weapon Proficiencies
simple

Armor Proficiencies
light
Proficiences
Cantrips:
Eldritch Blast, Mage Hand, Poison Spray, Spare the Dying (Grave Domain), Thaumaturgy, Toll the Dead.

1st Level:
Arms of Hadar, Detect Magic, Disguise Self, Distort Value, Hellish Rebuke, Mage Armor

2nd Level:
Darkness

3rd Level:
Gaseous Form, Hunger of Hadar, Remove Curse, Vampiric Touch

4th Level:
Sickening Radiance

5th Level:
Synaptic Static

Spellcasting
Weapons:
Dagger
Sickle

Armor:
Leather

Other Equipment:
Pouch 1 5 sp, 1 lb.
Crystal 1 10 gp, 1 lb.
Knife, Small 1
Book 1 25 gp, 5 lb.
Robes 1 1 gp, 4 lb.
Ink pen 1 2 cp,
Bag of Sand 1
Parchment 10 1 sp,
Backpack 1 2 gp, 5 lb.
Ink 1 10 gp,

Treasure:
Gold Pieces (GP) 10
Equipment
I don’t run from evil. Evil runs from me.

I expect danger around every corner.
Personality Traits
I have a dark calling that puts me above the law.
Ideals
There’s evil in me, I can feel it. It must never be set free.
Bonds
I feel no compassion for the dead. They’re the lucky ones.
Flaws
Damage Resistances
fire

Features, Traits, and Feats
Among the Dead
Starting at 1st level, you learn the spare the dying cantrip, which counts as a warlock cantrip for you. You also have advantage on saving throws against any disease.

Additionally, undead have difficulty harming you. If an undead targets you directly with an attack or a harmful spell, that creature must make a Wisdom saving throw against your spell save DC (an undead needn’t make the save when it includes you in an area effect, such as the explosion of fireball). On a failed save, the creature must choose a new target or forfeit targeting someone instead of you, potentially wasting the attack or spell. On a successful save, the creature is immune to this effect for 24 hours. An undead is also immune to this effect for 24 hours if you target it with an attack or a harmful spell.

Appearance
Your tiefling might not look like other tieflings. Rather than having the physical characteristics described in the Player's Handbook, choose 1d4+1 of the following features: small horns; fangs or sharp teeth; a forked tongue; catlike eyes; six fingers on each hand; goatlike legs; cloven hoofs; a forked tail; leathery or scaly skin; red or dark blue skin; cast no shadow or reflection; exude a smell of brimstone.

Defy Death
Starting at 6th level, you can give yourself vitality when you cheat death or when you help someone else cheat it. You can regain hit points equal to 1d8 + your Constitution modifier (minimum of 1 hit point) when you succeed on a death saving throw or when you stabilize a creature with spare the dying.

Once you use this feature, you can’t use it again until you finish a long rest.

Eldritch Invocation: Armor of Shadows
Cast mage armor on yourself at will.

Eldritch Invocation: Devil's Sight
See normally in magical and nonmagical darkness (range 120 fts).

Eldritch Invocation: Eldritch Sight
Cast detect magic at will.

Eldritch Invocation: Mask of Many Faces
Cast disguise self at will.

Eldritch Invocation: Trickster’s Escape (Requires: 7th level)
You can cast freedom of movement once on yourself without expending a spell slot. You regain the ability to do so when you finish a long rest.

Hellish Resistance
You have resistance to fire damage.

Library Access
Though others must often endure extensive interviews and significant fees to gain access to even the most common archives in your library, you have free and easy access to the majority of the library, though it might also have repositories of lore that are too valuable, magical, or secret to permit anyone immediate access. You have a working knowledge of your cloister's personnel and bureaucracy, and you know how to navigate those connections with some ease. Additionally, you are likely to gain preferential treatment at other libraries across the Realms, as professional courtesy shown to a fellow scholar.

Pact Boon: Pact of the Tome
You have a spellbook with 3 extra cantrips.

Skill Proficiencies
Choose one proficiency from among Arcana, Nature, and Religion. Enter this manually.

Supernatural Gift: Hollow One
As a Hollow One, the void left behind by your departed soul is filled with the strange magic of Blightshore. Becoming a Hollow One is a supernatural gift that bestows upon you the following traits.

Ageless. You don’t age, and effects that would cause you to age don’t work on you.

Cling to Life. When you make a death saving throw and roll 16 or higher, you regain 1 hit point.

Revenance. You retain your creature type, yet you register as undead to spells and other effects that detect the presence of the undead creature type.

Unsettling Presence. As an action, you can unsettle a creature you can see within 15 feet of you. The target has disadvantage on the next saving throw it makes within the next minute. Constructs, undead, and creatures that can’t be frightened are immune to this feature. Once you use this feature, you can’t use it again until you finish a long rest.

Winged
You have bat-like wings sprouting from your shoulder blades. You have a flying speed of 30 feet. This trait replaces the Infernal Legacy trait.
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Arcath.

Statblock Type

Character Sheet (Legacy)

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