+6 | Strength |
+3 | Dexterity |
+1 | Constitution |
+3 | Intelligence |
-1 | Wisdom |
+1 | Charisma |
+1 | Acrobatics |
-1 | Animal Handling |
+2 | Arcana |
+4 | Athletics |
+1 | Deception |
+2 | History |
-1 | Insight |
+4 | Intimidation |
+4 | Investigation |
+1 | Medicine |
-1 | Nature |
+3 | Perception |
+3 | Performance |
+1 | Persuasion |
+2 | Religion |
+3 | Sleight of Hands |
+3 | Stealth |
-1 | Survival |
Attack | Roll | Damage | Special |
---|---|---|---|
Acer +2 (1-Handed) | 1d20+8 to Hit | 2d8+6 Pierce (Splitter: Cold/Fire) | Ammo (3 per magazine), Range 15/30ft, Misfire 2 |
Double Down (Acer) | Bonus: Spend +1 Ammo | 3d8+6 Pierce (or Cold/Fire) | DC 14 (Strength), Range: 15 foot Cone |
Hidden Spear +1 (1-Handed) | 1d20+8 to Hit | 2d6+6 Pierce + 1d8 Piercing to Starborn | |
Hidden Spear +1 (2-Handed) | 1d20+8 to Hit | 2d8+6 Pierce + 1d8 Piercing to Starborn | Reach 10 feet |
Hidden Spear +1 (Trick) | 1d20+8 to Hit | 2d8+6 Slash + 1d8 Piercing to Starborn | Bonus: Change Trick State |
Blunderbuss Blast (Hidden Spear) | 1d20+7 to Hit | 3d8 Pierce | Range: 30 foot Cone, 2 Shots/SR |
Fire Overcharge (Mantis): | Bonus: 3/SR, Roll 1d4 times | 1d4 , 2d4 , 3d4 , or 4d4 Fire | On Melee Weapon Hit, 10 foot Line |
Poison Overcharge (Mantis): | Bonus: 3/SR, Roll 1d4 times | 1d4 , 2d4 , 3d4 , or 4d4 Poison | On Melee Weapon Hit, 10 foot Line |
Psychic Overcharge (Mantis): | Bonus: 3/SR, Roll 1d4 times | 1d4 , 2d4 , 3d4 , or 4d4 Psychic | On Melee Weapon Hit, 10 foot Line |
Cleansing Raze (Fate-Touched) | Action 3/LR, Constitution Save, Cleanse 1/LR | 2d6 Radiant | Range: 5 foot Radius, Half on Success (No Damage on Success of 5 or more) |
Hunting Knife | 1d20+6 to Hit | 1d4+4 Pierce | Advantage on Opportunity Attacks |
Unarmed Strike | 1d20+6 to Hit | 1d4+4 Bludg |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
Adventuring Gear
Varies Requires Attunement
When thrown, this bomb releases an explosion of galvanized metal to any creature within range.
All creatures within a 15 foot radius must make a DC 12 Dexterity saving throw or take 5d6 piercing damage.
Creatures that make the save take half damage instead.
Cost: 25 Echoes
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.