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Elias Argo

Wizard (War Magic)/Fighter 3 Class & Level
Haunted One Background
Variant Human Race
Lawful Good Alignment

Strength 8
-1
Dexterity 16
+3
constitution 14
+2
intelligence 18
+4
wisdom 16
+3
charisma 10
+0
Total Hit Dice 1
Hit Die
1d6+2
+2 proficiency bonus
-1 Strength
+3 Dexterity
+2 Constitution
+6 Intelligence
+5 Wisdom
+0 Charisma
saving throws
+5 Acrobatics
+3 Animal Handling
+6 Arcana
-1 Athletics
+0 Deception
+6 History
+5 Insight
+0 Intimidation
+4 Investigation
+3 Medicine
+4 Nature
+5 Perception
+0 Performance
+0 Persuasion
+6 Religion
+3 Sleight of Hands
+3 Stealth
+3 Survival
skills Acrobatics, Arcana, History, Insight, Perception, and Religion proficiencies

 
16
Armor Class
24
Hit Points
+7
Initiative
30ft
Speed
Attacks

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Variant Human

Ability Score Increase +1 to two ability scores of your choice
Size Medium
Speed 30ft

Skills - You gain proficiency in one skill of your choice.   Feat - You gain one feat of your choice.

Languages. Common, one extra language of your choice.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 0 Spells

Booming Blade

0-level (Cantrip) Abjuration

Casting Time 1 Action
Range 5ft
Duration 1 Round
Components V, M
Materials A weapon

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and it becomes sheathed in booming energy until the start of your next turn. If the target willingly moves before then, it immediately takes 1d8 thunder damage, and the spell ends.
At higher levels: This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 thunder damage to the target, and the damage the target takes for moving increases to 2d8. Both damage rolls increase by 1d8 at 11th level and 17th level.

Class(es): Sorcerer, Warlock, Wizard, Fighter (Eldritch Knight), Rogue (Arcane Trickster)

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Dungeons&Dimwits.

Statblock Type

Character Sheet (Legacy)

Link/Embed