+5 | Strength |
+3 | Dexterity |
+6 | Constitution |
+4 | Intelligence |
+0 | Wisdom |
+0 | Charisma |
+7 | Acrobatics |
+0 | Animal Handling |
+8 | Arcana |
+5 | Athletics |
+0 | Deception |
+8 | History |
+0 | Insight |
+0 | Intimidation |
+4 | Investigation |
+0 | Medicine |
+4 | Nature |
+0 | Perception |
+0 | Performance |
+8 | Persuasion |
+4 | Religion |
+3 | Sleight of Hands |
+3 | Stealth |
+0 | Survival |
Weapon | Attack | Damage |
---|---|---|
Claws | 1d20+7 | 1d8+3 |
Chill Touch | 1d20+7 | 2d8 |
Frostbite | 1d20+7 | 2d6 |
Rapier | 1d20+7 | 1d8+3 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
You start with the following equipment in addition to the equipment granted by your background (a) chain mail or (b) leather armour, longbow and 20 arrows (a) a martial weapon and shield or (b) two martial weapons (a) a light crossbow and 20 bolts or (b) two handaxes (a) a dungeoneers pack or (b) explorers pack
See Fighter
Fighter Level | Cantrips | Spells | 1st | 2nd | 3rd | 4th |
---|---|---|---|---|---|---|
3rd | 2 | 3 | 2 | — | — | — |
4th | 2 | 4 | 3 | — | — | — |
7th | 2 | 5 | 4 | 2 | — | — |
8th | 2 | 6 | 4 | 2 | — | — |
10th | 3 | 7 | 4 | 3 | — | — |
11th | 3 | 8 | 4 | 3 | — | — |
13th | 3 | 9 | 4 | 3 | 2 | — |
14th | 3 | 10 | 4 | 3 | 2 | — |
16th | 3 | 11 | 4 | 3 | 3 | — |
19th | 3 | 12 | 4 | 3 | 3 | 1 |
20th | 3 | 13 | 4 | 3 | 3 | 1 |
You study the arcane arts, gaining the following benefits:
Source: UAFFS, page 1 |
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Prerequisites: Dexterity 13 or higher
When you are wielding a finesse weapon with which you are proficient and another creature hits you with a melee attack, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially causing the attack to miss you.
Source: PHB, page 165 |
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You master the arts of diplomacy, gaining the following benefits:
Source: UAFFS, page 2 |
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Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
PHB pg. 221
0-level (Cantrip) Necromancy
Elemental Evil Player's Companion
0-level (Cantrip) Evocation
PHB: P. 260
0-level (Cantrip) Illusion
PHB pg. 267
0-level (Cantrip) Transmutation
PHB pg. 221
1-level Enchantment
PHB: P. 231
1-level Divination
Ritual - does not require spell slot, takes 10 minutes longerPHB: P. 256
1-level Abjuration
PHB: P. 275
1-level Abjuration
PHB: P. 230
2-level Evocation
PHB: P. 260
2-level Conjuration
PHB: P. 279
2-level Enchantment
Statblocks for your Trinkets, businesses, building, castles, empires.