+0 | Strength |
+6 | Dexterity |
+2 | Constitution |
+5 | Intelligence |
+1 | Wisdom |
+2 | Charisma |
+6 | Acrobatics |
+1 | Animal Handling |
+2 | Arcana |
+0 | Athletics |
+2 | Deception |
+2 | History |
+1 | Insight |
+2 | Intimidation |
+2 | Investigation |
+1 | Medicine |
+2 | Nature |
+8 | Perception |
+2 | Performance |
+2 | Persuasion |
+2 | Religion |
+12 | Sleight of Hands |
+12 | Stealth |
+1 | Survival |
Weapon | Attack | Damage |
---|---|---|
Rapier, +2 | 1d20+6 | 1d8+2 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
DnD 5e SRD
Adventuring Gear Finesse Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
None | 1d8+2 | Piercing | Finesse |
Cost: 25 gp Weight: 2 lb
DnD 5e SRD
Adventuring Gear Common
Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Type | AC | STR Req. | Stealth Dis. | Properties |
---|---|---|---|---|
Light | 13 + Dex Modifier |
Cost: 45 gp Weight: 13 lb
The statblocks of your class features
You start with the following equipment in addition to the equipment gained from your background (a) a rapier or (b) a short sword (a) a short bow and quiver of 20 arrows or (b) a shortsword (a) a burglars pack or (b) dungeoneers pack leather armour, two daggers, and thieves tools
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Skills. You gain proficiency in one skill of your choice. Feat.You gain one feat of your choice.
Languages. You can speak, read, and write Common.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.