Centaur (Playable Race)
Ability Score Increase Strength +1 and Constitution +1
Size Large
Speed 50
Skills:
Athletics,Perception and Survival
Ability
Charge:
IF THE CENTAUR MOVES AT LEAST 30 FEET STRAIGHT TOWARD A TARGET AND THEN HITS WITH A PIKE/LANCE OR POLEARM ATTACK ON THE SAME TURN, THE TARGET TAKES AN EXTRA
10 (3D6) PIERCING DAMAGE.
Armour Proficiency:
LIGHT
Weapon Proficiency:
PIKE,POLE-ARM,LANCE and LONGBOW.
ACTIONS:
MULTIATTACK:
THE CENTAUR MAKES TWO ATTACKS: ONE WITH ITS PIKE/LANCE OR POLEARM AND ONE WITH ITS HOOVES OR TWO WITH ITS LONGBOW.
PIKE:
MELEE WEAPON ATTACK:
+6 TO HIT, REACH 10FT, ONE TARGET. HIT:
9 (1D10+4) PIERCING DAMAGE.
HOOVES:
MELEE WEAPON ATTACK:
+6 TO HIT, REACH 5FT, ONE TARGET. HIT:
11 (2D6+4) BLUDGEONING DAMAGE.
LONGBOW:
RANGED WEAPON ATTACK:
+4 TO HIT, RANGE 150/600FT, ONE TARGET. HIT:
6 (1D8+2) PIERCING DAMAGE.
Languages. Elven (Elosi,Pelosi or Talosi) & Kelldorian (Common).Some can Read and Write if INTELLIGENCE 12 or more, usually in Common but sometimes in Elven.
EXTRA LANGUAGES:
With an
INTELLIGENCE of 15 you can choose 1 extra,
INT 16:2 extra,
INT 17:3 extra and
INT 18:4 extra Languages.Choose from
Elvish,Orcish,Goblin,Giantish,Gnomish (forest) and Dwarvish (Hill).