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Parthikleon

Fighter 4 Class & Level
House agent Background
Changeling Race
Lawful Neutral Alignment

Strength 14
+2
Dexterity 13
+1
constitution 10
+0
intelligence 13
+1
wisdom 16
+3
charisma 13
+1
Total Hit Dice 10
Hit Die
1d10+0
+2 proficiency bonus
+2 Strength
+1 Dexterity
+0 Constitution
+1 Intelligence
+3 Wisdom
+1 Charisma
saving throws
+1 Acrobatics
+3 Animal Handling
+1 Arcana
+2 Athletics
+3 Deception
+3 History
+3 Insight
+1 Intimidation
+3 Investigation
+3 Medicine
+1 Nature
+5 Perception
+1 Performance
+3 Persuasion
+1 Religion
+1 Sleight of Hands
+1 Stealth
+3 Survival
skills History Investigation Perception Deception Persuasion proficiencies

 
12
Armor Class
30
Hit Points
+1
Initiative
30
Speed
WeaponAttackDamage
Longsword 1d20+4 1d8+2
Shortsword 1d20+4 1d6+2
Longbow 1d20+3 1d8+1
Light Crossbow 1d20+3 1d8+1
Attacks
Leather armor
Longbow (20 arrows)
Light Crossbow (20 bolts)
Shortsword
Longsword
explorer's pack
identification papers
coin purse (20 gp)
fine clothes
signet ring
Equipment

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

Dnd 5e SRD SRD

Leather Armor

Light Armor Common

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

Type AC STR Req. Stealth Dis. Properties
Light 11 + Dex Modifier

Cost: 10 gp Weight: 10 lb


 

DnD 5e SRD SRD

Crossbow, light

Ranged Weapon Ammunition, Loading, Two-Handed Common

Type Damage Damage Range Properties
Simple 1d8 Piercing 80/320 ft Ammunition, Loading, Two-Handed

Cost: 25 gp Weight: 5 lb


 

DnD 5e SRD SRD

Longsword

Melee Weapon Versatile Common

Type Damage Damage Range Properties
Martial 1d8 / 1d10 Slashing Versatile

Cost: 15 gp Weight: 3 lb


 

DnD 5e SRD SRD

Shortsword

Melee Weapon Finesse, Light Common

Type Damage Damage Range Properties
Martial 1d6 Piercing Finesse, Light

Cost: 10 gp Weight: 2 lb


 

DnD 5e SRD SRD

Longbow

Ranged Weapon Ammunition, Heavy, Two-Handed Common

Type Damage Damage Range Properties
Martial 1d8 Piercing 150/600 ft Ammunition, Heavy, Two-Handed

Cost: 50 gp Weight: 2 lb


 

The statblocks of your class features

Fighter


Hit Points

Hit Dice: d10 per Fighter level
Hit Points at first Level: 1d10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier

Proficiences

Armor: All armour, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival

Starting Equipment

You start with the following equipment in addition to the equipment granted by your background   (a) chain mail or (b) leather armour, longbow and 20 arrows (a) a martial weapon and shield or (b) two martial weapons (a) a light crossbow and 20 bolts or (b) two handaxes (a) a dungeoneers pack or (b) explorers pack

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Changeling

Ability Score Increase +2 Cha, +1 Int or Dex
Size Medium
Speed 30ft

Age: Changelings mature slightly faster than humans but share a similar lifespan—typically a century or less. While a changeling can shapeshift to conceal their age, the effects of aging still catch up to them.   Size: In their natural forms, changelings average between 5 and 6 feet in height, with a slender build. Your size is Medium.   Change Appearance: As an action, you can transform your appearance or revert to your natural form. You can't duplicate the appearance of a creature you've never seen, and you revert to your natural form if you die. You decide what you look like, including your height, weight, facial features, the sound of your voice, coloration, hair length, sex, and any other distinguishing characteristics. You can make yourself appear as a member of another race, though none of your game statistics change. You also can't appear as a creature of a different size than you, and your basic shape stays the same; if you're bipedal, you can't use this trait to become quadrupedal, for instance. Your clothing and other equipment don't change in appearance, size, or shape to match your new form, requiring you to keep a few extra outfits on hand to make the most compelling disguise possible. Even to the most astute observers, your ruse is usually indiscernible. If you rouse suspicion, or if a wary creature suspects something is amiss, you have advantage on any Charisma (Deception) check you make to avoid detection.   Changeling Instincts: You gain proficiency with two of the following skills of your choice: Deception, Insight, Intimidation, or Persuasion   Unsettling Visage: When a creature you can see makes an attack roll against you, you can use your reaction to impose disadvantage on the roll. You must use this feature before knowing whether the attack hits or misses. Using this trait reveals your shapeshifting nature to any creature within 30 feet that can see you. Once you use this trait, you can't use it again until you finish a short or long rest.   Divergent Persona: You gain proficiency with one tool of your choice. Define a persona associated with that proficiency: establish the name, race, gender, age, and other details. While you are in the form of this persona, the related proficiency bonus is doubled for any ability check you make that uses that proficiency.

Languages. Common, 2 of your choice

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Parhikleon.

Statblock Type

Character Sheet (Legacy)

Link/Embed