+6 | Strength |
+3 | Dexterity |
+6 | Constitution |
-3 | Intelligence |
-2 | Wisdom |
+0 | Charisma |
+3 | Acrobatics |
+1 | Animal Handling |
-3 | Arcana |
+3 | Athletics |
+0 | Deception |
-3 | History |
-2 | Insight |
+0 | Intimidation |
-3 | Investigation |
-2 | Medicine |
+0 | Nature |
-2 | Perception |
+0 | Performance |
+0 | Persuasion |
-3 | Religion |
+3 | Sleight of Hands |
+3 | Stealth |
+1 | Survival |
Weapon | Attack | Damage |
---|---|---|
Longsword | 1d20+6 | 1d10+1 |
Bite | 1d20+7 | 1d8+5 |
Claws | 1d20+7 | 2d6+5 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
DnD 5e SRD
Adventuring Gear Common
Type | AC | STR Req. | Stealth Dis. | Properties |
---|---|---|---|---|
Medium | 16 + Dex Modifier (max 2) | YES |
Cost: 750 gp Weight: 40 lb
DnD 5e SRD
Adventuring Gear Versatile Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
None | 1d10+1 | Slashing | Versatile |
Cost: 15 gp Weight: 3 lb
The statblocks of your class features
You start with the following equipment in addition to the equipment granted by your background (a) a greataxe or (b) any martial melee weapon (a) two handaxes or (b) and simple weapon an explorers pack and for javelins
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Skills. You gain proficiency in one skill of your choice. Feat.You gain one feat of your choice.
Languages. You can speak, read, and write Common.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.