+1 | Strength |
+2 | Dexterity |
+3 | Constitution |
+5 | Intelligence |
+6 | Wisdom |
+0 | Charisma |
+2 | Acrobatics |
+4 | Animal Handling |
+3 | Arcana |
+3 | Athletics |
+0 | Deception |
+3 | History |
+4 | Insight |
+0 | Intimidation |
+3 | Investigation |
+4 | Medicine |
+5 | Nature |
+6 | Perception |
+0 | Performance |
+0 | Persuasion |
+3 | Religion |
+3 | Sleight of Hands |
+3 | Stealth |
+6 | Survival |
Weapon | Attack | Damage | Range | Spell Effect |
---|---|---|---|---|
Scimitar | 1d20+4 | 1d6+2 | ||
(Living) Quarter Staff | 1d20+3 | 1d6+1 | ||
Thorn Whip | 1d20+6 | 1d6 | 30' | Pull Large or smaller enemy 10 Feet toward you |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
0-level (Cantrip) Transmutation
Whispering to the spirits of nature, you create one of the following effects within range:
0-level (Cantrip) Transmutation
You create a long, vine-like whip covered in thorns that lashes out at your command toward a creature in range. Make a melee spell attack against the target. If the attack hits, the creature takes 1d6 piercing damage, and if the creature is Large or smaller, you pull the creature up to 10 feet closer to you.
At higher levels: This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
1-level Evocation
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
Basic Rules, pg. 239
1-level Evocation
Statblocks for your Trinkets, businesses, building, castles, empires.