Nifln (Rabbit Folk)
Ability Score Increase +2 Dex
Size Medium
Speed 40ft
Ability Score Increase:
Your dexterity score increases by 2.
Age:
Niflin mature around the same speed as humans, most reaching adulthood at the age of 20, however, as per their demonic origin, they tend to live up to 170.
Alignment:
Most Nifln, thanks to their natural tendency to want to keep others and their secrets safe, tend to abide by the laws that surround them as to not be disturbed.
Size:
Nifln are usually found in sizes ranging from 4 feet to 6 feet and tend to weigh around 100 pounds. Your size is medium.
Natural Mask:
A Nifln's biggest secret is their true face, so it must be hidden like the rest. As an action, you can transform your face to your natural mask, hiding your sharp teeth and upper pair of eyes in the process to seem more like regular rabbits. This ability takes one minute of concentration to take effect and can be done a number of times equal to your proficiency bonus. This concentration is treated like a ritual cast and thus is not held under normal concentration rules. Additionally, you can use an action to drop this concentration, revealing your true face to all who can see you. Every creature of your choice within 60 feet must succeed on a Wisdom saving throw or be frightened of you for 1 minute. Also, while in this unmasked state, you gain advantage on Charisma (Intimidation) checks against those unfamiliar to your true face.
Secret Keepers:
Your upbringing lets you control even the most subtle parts of your body language. You have advantage on any Charisma (Deception) check to avoid having your true intentions known. Also, as a reaction, you can impose disadvantage on a Wisdom (Insight) check made against you. After using this ability, you can't use it again until you take a long rest.
Speed:
Your base walking speed is 40.
Bite:
As an action, you can make a bite attack for a 1d4 piercing unarmed attack.
Languages:
Niflns can understand, speak, read & write Common and Abyssal.
Incorporated Niflns:
Ability Score Increase:
Happily content with living a life among other races, your charisma score goes up by one.
Social Mimicry:
You have interiorized one of your community's trades. You gain proficiency with either a set of artisan’s tools or a musical instrument of your choice.
Natural Magic:
You know the Mage Hand cantrip. Once you reach 3rd level, you can cast Tenser’s Floating Disk once and regain the ability to do so after a long rest. When you reach 5th level, you can cast the Enlarge/Reduce spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Nomad Niflns:
Ability Score Increase:
Thanks to your years always on the move and being used to living in harsh environment your Wisdom score goes up by one.
Traveler’s knowledge:
You have traveled the lands and survived without a place to truly call home. You gain proficiency in one of the following skills of your choice: History or Survival.
Natural Magic:
You know the Druidcraft cantrip. Once you reach 3rd level, you can cast Hunter’s Mark once and regain the ability to do so after a long rest. When you reach 5th level, you can cast the Locate Object spell once with this trait and regain the ability to do so when you finish a long rest. Wisdom is your spellcasting ability for these spells.
Settled Niflns:
Ability Score Increase:
Living around such secretive people has made you more cunning, your Intelligence score goes up by one.
An eye for secrets:
You were always raised to keep secrets and look out for them. You gain proficiency in one of the following skills of your choice: Insight or Deception.
Natural Magic:
You know the Message cantrip. Once you reach 3rd level, you can cast Hex once and regain the ability to do so after a long rest. When you reach 5th level, you can cast the See Invisibility spell once with this trait and regain the ability to do so when you finish a long rest. Intelligence is your spellcasting ability for these spells.
Languages. Niflns can understand, speak, read & write Common and Abyssal.