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Bernard

Fighter 6 Class & Level
Clan Crafter Background
Mountain Dwaft Race
Alignment

Strength 17
+3
Dexterity 14
+2
constitution 19
+4
intelligence 12
+1
wisdom 14
+2
charisma 9
-1
Total Hit Dice 5
Hit Die
1d10+4
+3 proficiency bonus
+6 Strength
+2 Dexterity
+7 Constitution
+1 Intelligence
+2 Wisdom
-1 Charisma
saving throws
+2 Acrobatics
+2 Animal Handling
+1 Arcana
+5 Athletics
-1 Deception
+3 History
+5 Insight
-1 Intimidation
+1 Investigation
+2 Medicine
+1 Nature
+5 Perception
-1 Performance
-1 Persuasion
+1 Religion
+2 Sleight of Hands
+2 Stealth
+2 Survival
skills

 
16
Armor Class
48
Hit Points
+2
Initiative
25
Speed
Warhammer 1d20+6 1d8+4
Handaxe 1d20+6 1d6+3
Attacks
Battleaxe
Handaxe
Throwing Hammer
Warhammer
Simple Weapons
Martial weapons
artisan tool proficiency
Light Armor
Medium Armor
Heavy Armor
Shields

Proficiences
Cantrips
-Light
-Guidance
-Spare The Dying
-Scared Flame

1st Level Spells
-Burning Hands
-Faerie Fire
-Cure Wounds
-Healing Word
Spellcasting
Chainmail
Warhammer +1
Handaxe (2)
Dungeoneer's Pack
Smith's tools
trademark chisel
clothes
gem (10gp)
pouch
cask of booze (250g)
Dwarven Rune Ring (6 charges, negates lvl 5 wizard spell)
potion of invulnerability
healing potion (2x)
1000 gikd
scroll of hold person
Equipment
Within 60 feet of you, treat dim light as bright, darkness as dim light
• Advantage on saves vs poison, poison damage resistance
• Double proficiency bonus to History checks concerning stonework (even if not proficient)
• Battleaxe, handaxe, throwing hammer, warhammer proficiency
• Light, medium armor proficiency
Clan Crafter Feature:
• Dwarves tend to offer you assistance and lodging
Fighter Features:
• Fighting Style - Protection: As a reaction, use your shield to impose disadvantage when an adjacent enemy attacks someone else
• Heal 1d10 + level hit points as a bonus action (once between rests)
• Take an extra action once between rests
• Fighter Archetype: Battle Master
• Gain four superiority dice (d8) to spend on maneuvers
• One artisan's tools proficiency
• Trip: You can cause one creature you hit to take Superiority Die extra damage and if it is at most Large size must make a Str save or fall prone
• Push: You can cause one creature you hit to take Superiority Die extra damage and if it is at most Large size must make a Str save or be pushed up to 15 feet
• Disarm: You can cause one creature you hit to take Superiority Die extra damage and must make a Str save or drop something they are holding
• Dwarven Fortitude: You can spend a hit die to heal when you dodge, and +1 Con
*Cleric Archetype: Light
*Bonus Cantrip : Light
As a reaction, use a flash of light to impose disadvantage on an attack against you from a creature within 30 ft (wis mod times per day)
Features & Traits

Heroes Enabled

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Created by

magnusmartinez.

Statblock Type

Character Sheet (Legacy)

Link/Embed