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Ux

Druid 8 Class & Level
Hermit Background
Wood Elf Race
Lawful Evil Alignment

Strength 10
+0
Dexterity 13
+1
constitution 11
+0
intelligence 10
+0
wisdom 13
+1
charisma 8
-1
Total Hit Dice 8
Hit Die
1d8+0
+3 proficiency bonus
+0 Strength
+0 Dexterity
+0 Constitution
+3 Intelligence
+4 Wisdom
-1 Charisma
saving throws
+0 Acrobatics
+7 Animal Handling
+3 Arcana
+0 Athletics
+1 Deception
+3 History
+6 Insight
-1 Intimidation
+3 Investigation
+7 Medicine
+3 Nature
+7 Perception
-1 Performance
-1 Persuasion
+6 Religion
+0 Sleight of Hands
+2 Stealth
+4 Survival
skills Perception Insight Animal Handling Medicine Religion proficiencies

 
11
Armor Class
38
Hit Points
+0
Initiative
35ft
Speed
Attacks
Common, Elfish, Druidic, Orc

longsword, shortsword, shortbow, and longbow, Light armor, medium armor, shields (no metal) Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears

Herbalism kit

Circle of Wildfire

Proficiences
Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier

Spells with Fire Bonus= d8 bonus

Cantrips-
Mending
Poison Spray
Resistance
Produce Flame
Fire Bolt

Level One Spells-
Charm Person
Entangle
Fog Cloud
Thunderwave

Level Two Spells-
Animal Messenger
Find Traps
Flame Blade
Barkskin
Spider Climb
Locate Animals or Plants
Scorching Ray

Level Three Spells-
Call Lightning
Water Walk
Meld into Stone
Plant Growth
Fireball
Plant Growth

Level Four Spells-
Dominate Beast
Polymorph
Divination
Freedom of Movement
Aura of Life
Fire Shield
Spellcasting
5 gp
Dagger, Scimitar
Leather Armor
Explorers Pack
Druidic Focus- Feather clip
Scroll case filled with papers of his studies
Winter Blanket
Common Clothes
Herbalism Kit
Equipment
Since he spends most of his time in animal form and only really talks to Jic he is very socially awkward. Luckily he is a spy who does his work in animal form and can't talk. Ux has a short temper and usually takes his anger out on others.
Personality Traits
A part of the Council of Wisdom
Ideals
Ux is Jic's partner
Bonds
Because of his anger, he sometimes takes things to far and that can get in the way of his goals.
Flaws
- Darkvision
  • Fey Ancestry
  • You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
  • Mask of the Wild
  • You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
  • Natural Recovery
  • Starting at 2nd level, you can regain some of your magical energy by sitting in meditation and communing with nature. During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You can’t use this feature again until you finish a long rest.
    For example, when you are a 4th-level druid, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level slot or two 1st-level slots.
  • Land’s Stride
  • Starting at 6th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.
    In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.
  • Enhanced Bond
  • The bond with your wildfire spirit enhances your destructive and restorative spells. Whenever you cast a spell that deals fire damage or restores hit points while your wildfire spirit is summoned, roll a d8, and you gain a bonus to one roll of the spell equal to the number rolled.
    In addition, when you cast a spell with a range other than self, the spell can originate from you or your wildfire spirit.
    Features & Traits

    Heroes Enabled

    The statblocks of your Weapons, armor and other important/magical equipment

    The statblocks of your class features

    Statblocks for your familiars, mounts etc.

    Statblocks for race/species of the character.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


    Created by

    Azuri.

    Statblock Type

    Character Sheet (Legacy)

    Link/Embed