Remove these ads. Join the Worldbuilders Guild

Pinglanus

Ability Score Increase +1 dex, +1 con
Size Small
Speed 25ft. doubled in water.

History:

A salamander type species. They live alongside the Testia in peace. They are also a peaceful people who has the ability to breath fire or water depending on the sub-species. Both species are resistant to fire.  

Flame subspecies:

  Basic information:   Anatomy: They are large biped salamanders that have two fingers and a thumb on each hand. They are red/ orange with dark spots on their back.   Age and growth rate: They can live for up to 400 years and reach adulthood at 84 years.   Diet: They are omnivores.   Additional Information:   Geography: Native to the city of Grabdus, but can be found in tribes around the ocean as well as living in cities on land.   Alignment: They lean to good alignments due to their pacifist nature.   Size: 4-5 ft   Oceanic: Capable of seeing underwater due to living in the ocean for many centuries.   Slimy: They can easily slip out of any binds.   Flame Pinglanus: Resistant to fire and frost damage.   Last resort: Can shoot flames from their throat that does 1d10 damage. Opponent must fail a dex saving throw for it to hit. The user must make a Con saving through (DC 10) If failed, then they take 1d8 damage.  

Water Subspecies:

  Basic information:     Anatomy: They are large biped salamanders that have two fingers and a thumb on each hand. They are blue/ aqua with dark spots on their back.   Age and growth rate: They can live for up to 400 years and reach adulthood at 84 years.   Diet: They are omnivores.   Additional Information:   Geography: Native to the city of Grabdus, but can be found in tribes around the ocean as well as living in cities on land.   Alignment: They lean to good alignments due to their pacifist nature.   Size: 4-5 ft   Oceanic: Capable of seeing underwater due to living in the ocean for many centuries.   Slimy: They can easily slip out of any binds.   Water Pinglanus: Resistant to fire damage.   Last resort: Can shoot a jet of water from their throat that does 1d10 damage and knocks over their opponent. Opponent must fail a dex saving throw for it to hit. The user must make a Dex saving through (DC 10) If failed, then they fall backwards and do not hit target.
 

Languages. Common, Elvish, Draconic.


Created by

O.D.S.Z.

Statblock Type

Race

Link/Embed